Commit graph

85 commits

Author SHA1 Message Date
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets
fc2efe5dff Debugger: Add reason to cpu.stepping event. 2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets
83909f816e Debugger: Add APIs for GPU stats. 2021-10-19 10:01:41 -07:00
Unknown W. Brackets
ce3b80dcea Debugger: Add initial GPU stats shell. 2021-10-19 10:01:40 -07:00
Unknown W. Brackets
c48a203363 Debugger: Avoid infinite loop in disasm API.
This allows for wrap around, but prevents getting stuck looping in out of
bound addresses.
2021-08-29 11:11:01 -07:00
Henrik Rydgård
cd8cfcfcd7 Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
Henrik Rydgård
914b4478b6
Merge pull request #14493 from unknownbrackets/replay
Add debugger APIs for replay recording
2021-05-31 11:45:39 +02:00
Unknown W. Brackets
6e128eb510 Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
2021-05-30 21:12:30 -07:00
Unknown W. Brackets
ea59fa3562 Debugger: Add replay execute/flush APIs. 2021-05-30 15:25:07 -07:00
Unknown W. Brackets
85c64d3ec3 Replay: Properly load RTC time on load file. 2021-05-29 14:50:57 -07:00
Unknown W. Brackets
64e007c0ce Debugger: Add stub API for replay functionality. 2021-05-29 14:50:57 -07:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
012d47bcbf Debugger: Show string in status bar for li, etc.
This is helpful when stepping through the debugger.  Only shows likely
UTF-8 or similar formatted text, but often names or error messages are.
2021-04-21 23:50:59 -07:00
Unknown W. Brackets
5904900d37 Debugger: Add APIs to set/list/search mem tags. 2021-04-06 12:09:39 -07:00
Unknown W. Brackets
124774fecb Debugger: Provide memory mapping ranges.
Most of these are entirely static, but introspection is good for APIs.
2021-04-04 21:27:30 -07:00
Unknown W. Brackets
a0c1320aec Debugger: Return detail for breakpoints in macros. 2021-04-04 20:24:16 -07:00
Unknown W. Brackets
7a1398844a Debugger: Add simple API to control tagging detail.
In case a client requires it.
2021-04-04 20:23:51 -07:00
Unknown W. Brackets
9cfaac6d90 Debugger: Invalidate when using memory APIs. 2021-02-13 09:50:04 -08:00
Unknown W. Brackets
1148e6e4ba Debugger: Include all press states for convenience.
In case of a multi-button shortcut, which might be common for debugging.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
f97df5d153 Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
de3277c679 Debugger: Add API to trigger buttons. 2021-01-18 16:58:34 -08:00
Unknown W. Brackets
cd6be61d98 Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
Unknown W. Brackets
3325a27811 Debugger: Cleanup some syntax. 2020-12-28 11:13:54 -08:00
Unknown W. Brackets
b5a6693019 Debugger: Add helper to read strings.
This is common, so let's expose as an API.
2020-12-28 11:13:26 -08:00
Unknown W. Brackets
7e5052bc9e Debugger: Add API to read/write chunks of memory.
Using base64 at this point to keep JSON.
2020-12-28 10:30:58 -08:00
Unknown W. Brackets
f19d957c42 Debugger: Cleanup memory.read/write validation.
Required parameters fail automatically, better to keep the error
consistent.  This was sending two errors.

Additionally, don't allow it when no game is started yet.
2020-12-28 09:31:30 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård
7115c28c29
Merge pull request #13287 from hrydgard/log-cleanup
Log system cleanup
2020-08-15 20:32:01 +02:00
Unknown W. Brackets
d35b413105 Debugger: Oops, fix comment typos. 2020-08-15 10:12:14 -07:00
Henrik Rydgård
b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård
5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
Unknown W. Brackets
a0f8e788f3 Global: Move string number parse to text/parsers.
It's not used as much as the other string utils.
2020-08-10 07:05:23 -07:00
parport0
fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
orbea
c8c7889f0f cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.

v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Unknown W. Brackets
f74e4289ee Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
ab407a4a21 TWo warning fixes 2018-12-17 21:07:52 +01:00
pent0
4a53853f79 Update UWP port 2018-12-10 20:55:07 +07:00
Unknown W. Brackets
653129c528 Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
Unknown W. Brackets
4ce2b64ef7 Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
2018-09-01 10:15:22 -07:00
Henrik Rydgård
eddaf97938 Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
Unknown W. Brackets
91a43c9d32 Debugger: Add force resume/kill thread API. 2018-07-07 18:58:37 -07:00
Unknown W. Brackets
2e6a52ed51 Debugger: Add backtrace API. 2018-07-07 18:36:47 -07:00
Unknown W. Brackets
8a7662adae Debugger: Add function symbol add/remove API. 2018-07-07 09:56:59 -07:00
Unknown W. Brackets
2133b18198 Debugger: Add APIs for texture and CLUT. 2018-07-07 09:56:59 -07:00
Unknown W. Brackets
f0694ba115 Debugger: Add some docs for new APIs. 2018-06-16 15:42:42 -07:00