Henrik Rydgard
772f9cc585
Adapt the basic spline code from the softgpu to the GL code.
...
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
PGGB
eaa8813d44
Remove relative gl_common.h include directives
2013-07-10 19:28:15 +02:00
Henrik Rydgard
bef3ef7fac
Fix aspect ratio in unbuffered mode
2013-03-15 21:22:17 +01:00
Henrik Rydgard
a0c0d6a977
Initial support for texturing from framebuffers.
2013-02-01 00:18:23 +01:00
Henrik Rydgard
3b681d3854
Make GLES_GPU own texturecache
2013-01-30 20:40:26 +01:00
Henrik Rydgard
590d94da9f
Add basic stencil test functionality, shadows work in Wipeout. update native.
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This is not the whole story though, the PSP is being tricky by sharing the dest alpha and stencil.
2013-01-12 17:21:07 +01:00
Henrik Rydgård
d21647bbb9
Split code from GLES_GPU to TransformDrawEngine, cleanup
2012-12-25 22:39:37 +01:00
Sacha
b76152d88a
Use gl_common from native.
2012-11-26 20:38:39 +10:00
Sacha
5019462317
iOS Support
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Preliminary iOS support using new framework.
2012-11-26 14:06:35 +10:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00