Henrik Rydgard
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339c4d7dc3
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Fix a bunch of typos breaking various utility shaders on GLES
Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
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2014-06-09 19:15:45 +02:00 |
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Unknown W. Brackets
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f801123849
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Correct some depal format reporting.
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2014-06-08 23:28:55 -07:00 |
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Sacha
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319c0efcb2
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Remove MAY_HAVE_GLES3
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2014-06-02 12:08:49 +10:00 |
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Unknown W. Brackets
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bd67cdab3f
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
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Unknown W. Brackets
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c142207a93
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Fix a few warnings, mostly type comparisons.
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2014-05-31 21:42:57 -07:00 |
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Sacha
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85c42e6932
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Switch to libpng17 to resolve NEON issue on iOS + other bug fixes.
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2014-05-31 04:36:35 +10:00 |
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Henrik Rydgard
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d4c7922c25
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framebuffer-clut: Fixes to ES 2.0 path, slight simplification to ES 3.0 path
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2014-05-29 12:30:07 +02:00 |
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Unknown W. Brackets
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bf5946203d
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Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
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2014-05-28 00:19:51 -07:00 |
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Henrik Rydgard
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06fda72701
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framebuffer-clut fixes for ES2
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2014-05-28 08:47:54 +02:00 |
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Henrik Rydgard
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44d9af9222
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Hopefully fix the Manhunt red/green swap
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2014-05-27 22:22:56 +02:00 |
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Unknown W. Brackets
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126ed25a48
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Correct clut depal indexing.
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2014-05-27 22:11:20 +02:00 |
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Unknown W. Brackets
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7ee6546609
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Cache clut textures based on clut format.
Since we would end up with a different palette (size, interpretation of
bits, etc.)
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2014-05-27 22:11:19 +02:00 |
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Henrik Rydgard
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d90da45a76
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On PC, OpenGL 3.3 is enough for the new path, don't need ES 3 full compat.
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2014-05-27 22:10:37 +02:00 |
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raven02
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e2a4e13e38
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Small one , not a big deal
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2014-05-27 22:10:37 +02:00 |
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Henrik Rydgard
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7062da0483
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Fix some more issues. The snow scene in FF Type 0 now looks B/W instead of broken.
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2014-05-27 22:10:36 +02:00 |
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Henrik Rydgard
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3f16765f1c
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Allow 512 entries in 16-bit CLUTs. Also, forgot offset.
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2014-05-27 22:09:29 +02:00 |
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Henrik Rydgard
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c3524246de
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Add GLES3 path to depalettization. Doesn't seem to help much though, must be missing something.
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2014-05-27 22:09:28 +02:00 |
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Henrik Rydgard
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b82de69a2d
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depal: slightly better error reporting.
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2014-05-27 22:09:28 +02:00 |
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Henrik Rydgard
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8b3f317bbf
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Typo fixes, thanks raven02. Fix deinitialization crashes.
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2014-05-27 22:09:27 +02:00 |
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Henrik Rydgard
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634add3a46
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Depalettize works at other resolutions than 1x. For some strange reason though if you change resolution in game it breaks.
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2014-05-27 22:09:26 +02:00 |
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Henrik Rydgard
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d414327da7
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Use a small offset to turn NEAREST into floor() when sampling the clut.
Minor fixes and cleanups.
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2014-05-27 22:09:25 +02:00 |
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Henrik Rydgard
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00c24ad3fc
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Support aligned 4-bit accesses to 32-bit framebuffers
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2014-05-27 22:09:24 +02:00 |
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Henrik Rydgard
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ee150fadbb
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Update CMake and Android build
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2014-05-27 22:09:23 +02:00 |
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Henrik Rydgard
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f517fa4ac8
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Fix typo-bug when setting sampler uniforms, tweak fudge factors.
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2014-05-27 22:09:23 +02:00 |
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Henrik Rydgard
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d0e65054a4
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A bit closer to working. Shadow visible
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2014-05-27 22:09:22 +02:00 |
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Henrik Rydgard
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8fba7fa98e
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Initial work on depalettization.
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2014-05-27 22:07:24 +02:00 |
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Henrik Rydgard
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37e9fc59b3
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
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