Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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raven02
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7961197dac
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Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo
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2013-01-19 23:05:05 +08:00 |
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raven02
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b0868613bb
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Add DoState() to scePsmfPlayer .
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2013-01-19 21:07:50 +08:00 |
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Henrik Rydgard
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0eeca3e9e4
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Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course.
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2013-01-19 10:10:26 +01:00 |
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Xele02
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1f4f5eaf9a
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Add fade in / out on dialog to allow time for the user to release
button.
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2013-01-19 00:46:05 +01:00 |
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Henrik Rydgard
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59e52f4e5a
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Make MsgDialog not put text outside the screen.
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2013-01-03 14:02:35 +01:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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TMaul
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0414b072a4
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Display OSK message
And some cleanup
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2012-12-15 17:13:58 +00:00 |
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Xele02
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634a696fbe
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Remove debug log
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2012-12-10 13:16:00 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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