Lioncash
d8da1cd44d
sceKernelModule: Remove unused array in __KernelLoadPBP
2014-12-10 23:38:35 -05:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Unknown W. Brackets
49aff7c75d
Correct unload of imported vars.
...
From level99procrastinator, just slightly adjusted.
2014-11-05 22:57:25 -08:00
Unknown W. Brackets
a391296c17
Small optimization to func/var import.
...
Should compare the nid first, of course, faster and less likely to match
anyway.
2014-11-02 17:53:46 -08:00
sum2012
55cb292bad
Correct sceKernelSelfStopUnloadModule 's name and logging
2014-08-29 20:36:21 +08:00
sum2012
26b25052c2
Fix sceKernelSelfStopUnloadModule parameters
...
According to http://code.google.com/p/jpcsp/source/detail?r=3597
2014-08-29 20:31:25 +08:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
dfbb0bdea2
Hack: Return -1 specifically for trying to load SFO's as modules. Works around #6748
...
Will test properly later and return the correct value but this should be zero-impact.
2014-08-21 10:34:56 +02:00
Unknown W. Brackets
dc16ad3744
Report forwarding module load to loadexec.
...
Shouldn't do this probably.
2014-08-17 14:26:01 -07:00
Unknown W. Brackets
abacba4e31
Clarify some module loading code.
2014-08-17 14:26:00 -07:00
Unknown W. Brackets
a16ccf52e7
Allocate kernel modules that fail to decrypt.
...
This corrects some memory semantics to match real firmware.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets
71e8c0f6e0
Sum all .bss* sections when counting bss size.
2014-08-17 14:25:58 -07:00
Unknown W. Brackets
0a14fd5ee9
Skip zero size segments in module segment info.
2014-08-17 14:25:58 -07:00
Unknown W. Brackets
bf03e32027
Add a safety check for freeing kernel modules.
2014-08-17 14:25:57 -07:00
Unknown W. Brackets
7c37d64717
Load kernel modules into kernel memory.
...
This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
99d96218e1
Correct some loadmodule error codes.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
cf4b607113
Validate the elf position argument more.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d310ad8bb
Allocate module memory from top/bottom per request.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d195a37e4
Cleanup modules on unloadself.
2014-08-17 14:25:53 -07:00
Unknown W. Brackets
2f90c8d35a
Fix a bad == comparison typo.
2014-07-15 23:33:01 -07:00
Unknown W. Brackets
ff7c3ab10d
Oops, would still infinite loop on a bad module.
...
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets
2da02f97c8
Null check modules on loadexec.
...
Should fix #6552 .
2014-07-14 22:14:23 -07:00
Henrik Rydgård
c4bebda182
Merge pull request #6549 from unknownbrackets/modules
...
Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901
Add a safety check for lots of segments.
2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1
Return an error code when module load fails.
...
If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2
Warn on exports from syslib.
...
They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
292a9ea567
Clear module text and bss on unload.
...
Text is set to break instructions, data/bss to -1. Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6
Cleanup remaining modules on loadexec.
2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c
Protect against modules with no start address.
...
Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6
Calculate the module info data/text/bss size.
2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5
Fill the module info segment addresses and sizes.
2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9
Correct sceKernelModuleStart() return value.
2014-07-13 15:16:03 -07:00
Unknown W. Brackets
8dd783f719
Correct HLE function name per sha.
2014-07-13 11:03:23 -07:00
Karen Tsai
1d1096633f
Removed some extraneous tabs in sceKernelModule.cpp
2014-07-02 13:21:27 -04:00
sum2012
96c6a53e58
Fix space bug
2014-07-02 20:27:17 +08:00
sum2012
0256c7e056
Use with same code with sceKernelStopUnloadSelfModuleWithStatus
2014-07-02 20:08:27 +08:00
sum2012
eecd9038cd
Init exitCode variable
2014-07-02 08:00:41 +08:00
sum2012
bc4a9149d3
Correct sceKernelSelfStopUnloadModule
...
Fix #4237
2014-07-02 07:25:49 +08:00
Henrik Rydgård
bfffe33438
Merge pull request #6469 from unknownbrackets/logging
...
Enforce semicolons at the end of log lines
2014-06-30 11:44:02 +02:00
Unknown W. Brackets
c6f5ddd7a4
Reset replacements on loadexec.
...
Just to make sure we don't get confused.
2014-06-30 00:27:05 -07:00
Unknown W. Brackets
0a33eb4c42
Fix missing log semicolons only affecting logging.
2014-06-29 19:09:39 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Unknown W. Brackets
ec94498342
When scanning or relocating, check replacements.
...
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Unknown W. Brackets
90b30f8bfe
Use module start func, not entry, if specified.
...
Fixes #5539 , Ranshima Monogatari Rare Land Story. Still logging in case
it causes a problem.
2014-06-07 06:28:23 -07:00
Unknown W. Brackets
a7b9ce205b
Enable function replacements by default.
...
So things like Star Ocean work, and game memcpy()'s to GPU work.
This will make game start on mobile a bit slower, though. And there could
still be bugs so leaving as an option, but seems pretty stable. Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets
c1fdb5fc5b
Might as well allow imports to blacklisted.
...
If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets
8ef00232d3
Parse exports of blacklisted modules.
...
But ignore them. This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00
Unknown W. Brackets
67fc607671
Oops, dumb mistake in reporting.
2014-05-21 01:17:15 -07:00
Unknown W. Brackets
5c13d482e0
When reporting module versions, include devkit ver.
...
Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)
Now let's see what versions are out there.
2014-05-21 01:11:33 -07:00