Henrik Rydgard
|
d85888dc2b
|
Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
1fe32d380b
|
Update lots of dirty-flag table entries
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
068f2d3c71
|
Remove Execute_Generic in both D3D9 and Vulkan backends
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
f111767315
|
Workaround the lack of support for software skinning in Vulkan
|
2017-01-23 22:06:30 +01:00 |
|
Henrik Rydgard
|
daf02f1de6
|
Centralize the matrix load functions, no need to duplicate them for each backend.
|
2017-01-23 21:11:39 +01:00 |
|
Henrik Rydgard
|
3c221a7ebd
|
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
|
2017-01-23 21:11:39 +01:00 |
|
Henrik Rydgard
|
bd4436c6eb
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
|
xebra
|
de253a6aef
|
[spline/bezier]Revert #ab9c1d4 about spline/bezier.
|
2017-01-23 14:12:46 +01:00 |
|
Henrik Rydgard
|
ab9c1d4dc0
|
Centralize the spline/bezier/bbox execute functions into GPUCommon
|
2017-01-21 20:43:05 +01:00 |
|
Henrik Rydgard
|
dc5c0c0d2d
|
Centralize ProcessEvent
|
2016-12-21 20:02:05 +01:00 |
|
Henrik Rydgard
|
7634ff7f09
|
Centralize a few more functions, fix DX9
|
2016-12-21 18:51:19 +01:00 |
|
Henrik Rydgard
|
98ebf9ed6f
|
Centralize PerformStencil* and Invalidate* functions
|
2016-12-21 18:33:08 +01:00 |
|
Henrik Rydgard
|
866d4a645f
|
Centralize "PerformMemory*" functions
|
2016-12-21 18:26:06 +01:00 |
|
Henrik Rydgard
|
e15cba0e1b
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
|
Henrik Rydgard
|
7e46a153c0
|
Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
|
2016-12-21 18:07:17 +01:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
b09c2b1f75
|
Add some missing override definitions.
|
2016-05-21 09:29:03 -07:00 |
|
Henrik Rydgard
|
5ef608fa50
|
GPU stats: Have each backend format its own string.
|
2016-03-31 10:17:02 +02:00 |
|
Henrik Rydgard
|
dff585e440
|
VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
|
2016-03-21 20:11:49 +01:00 |
|
Henrik Rydgard
|
5b70957b1f
|
Expose another couple of vulkan device features.
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
3284899844
|
More clearing fixes. Also fix some memory leaks.
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
668830365d
|
Begin/End frame fixes
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
49f1e702c9
|
Okay, reached the shader generators
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
4063f7e0db
|
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
cfcfd406fc
|
Start porting TextureCache. Lots of stubbing going on.
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
5216a24590
|
Back to work on the PSP renderer
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
c64064024d
|
Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
|
2016-03-20 19:18:35 +01:00 |
|