Henrik Rydgard
|
ae37df0a8c
|
Further centralization of EstimatePerVertexCost, now moved to GPUCommon
|
2017-01-23 21:11:39 +01:00 |
|
Henrik Rydgard
|
bd4436c6eb
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
|
xebra
|
5aeaa95f2c
|
[spline/bezier]Implement hardware tessellation on OpenGL.
|
2017-01-23 14:12:02 +01:00 |
|
xebra
|
52f86cf61b
|
[spline/bezier]Implement common logic of hardware tessellation.
|
2017-01-23 14:12:02 +01:00 |
|
Unknown W. Brackets
|
ee0bc6c04d
|
Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
|
2016-09-18 20:38:19 -07:00 |
|
Unknown W. Brackets
|
b1f0d4869c
|
Advance pointers after drawing splines.
Tests show this is just like beziers.
|
2016-04-10 17:12:48 -07:00 |
|
Unknown W. Brackets
|
868bbb8ebe
|
Advance vertex/index pointers on bezier submit.
Just like other primitives.
|
2016-04-10 12:59:06 -07:00 |
|
Unknown W. Brackets
|
1e0051a792
|
Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
|
2016-04-10 02:24:58 -07:00 |
|
Henrik Rydgard
|
6a373fe09a
|
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
|
2015-10-24 10:41:31 +02:00 |
|
Henrik Rydgard
|
38a31fbd8b
|
Get rid of more uses of gstate from SplineCommon
|
2015-07-29 12:04:52 +02:00 |
|
Henrik Rydgard
|
53f062b7b2
|
refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions
|
2015-07-29 11:40:45 +02:00 |
|
Henrik Rydgard
|
058499e5bf
|
De-dupe the spline code
|
2015-04-08 21:44:54 +02:00 |
|
Henrik Rydgard
|
2002576e9d
|
DrawEngineCommon: Make it possible to call Flush from shared code.
|
2015-04-08 21:37:54 +02:00 |
|
Henrik Rydgard
|
ed8a3eaf6d
|
Move the vertex decoder cache into DrawEngineCommon
|
2015-04-08 21:35:00 +02:00 |
|
Henrik Rydgard
|
aeb03d1bc9
|
Workaround for crash in Pangya Fantasy Golf reported in #6398
(Simple sanity check when decoding software skinned vertices)
|
2015-03-01 15:33:34 +01:00 |
|
Henrik Rydgard
|
033798c796
|
Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
|
2015-01-29 16:04:00 +01:00 |
|
Unknown W. Brackets
|
358462a7f4
|
Add a .gitattributes to normalize newlines.
No code changes.
|
2014-09-26 21:20:50 -07:00 |
|
Unknown W. Brackets
|
cee2827172
|
Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
|
2014-09-24 23:10:13 -07:00 |
|
Henrik Rydgard
|
07c7687052
|
More code deduplication. Also normalized some line endings.
|
2014-09-18 00:45:11 +02:00 |
|
Henrik Rydgard
|
5e2c30c640
|
Move GetCurrentSimpleVertices to DrawEngineCommon
|
2014-09-17 21:37:53 +02:00 |
|
Unknown W. Brackets
|
64d955ea49
|
d3d: Share the bounding box code.
|
2014-09-14 14:04:09 -07:00 |
|
Henrik Rydgard
|
a4ae0f951a
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
|