Unknown W. Brackets
d7d0242225
Minor simplification to ctrl buffer updates.
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
39cd7f812a
Move ctrl to after vblank, not before.
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Tests I'd done long ago suggested this wasn't right, but we made other
timing fixes since then, and now tests are showing this is the right
order.
May improve Patapon/etc. timing, or may hurt it...
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
8f6315e375
Support replacement chars in sceFontGetCharInfo().
2013-11-16 23:32:13 -08:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
21c9577801
Initialize fcr31 correctly (even though unsup.)
2013-11-14 23:44:49 -08:00
Unknown W. Brackets
26f5922174
Return the correct value for fcr0/fir.
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This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Henrik Rydgård
90888aad14
Merge pull request #4532 from sum2012/sceio
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Fix Buzz Ultimate Music Quiz black screen Sporadically
2013-11-14 14:03:20 -08:00
shenweip
9bc534d54a
Wrap some empty functions.
2013-11-14 22:43:00 +08:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
sum2012
f3263ed4ba
Fix Buzz Ultimate Music Quiz Crash Sporadically
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issue#4497
2013-11-14 05:21:24 +08:00
The Dax
d56114e30d
Fix VS2013.
2013-11-12 18:37:06 -05:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Henrik Rydgård
efc35103e5
Merge pull request #4483 from xekarfwtos/tsa
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Fixes issue #4477 : ULUS10419 : Tenchu: Shadow Assassins hangs the emu.
2013-11-12 04:33:24 -08:00
papel
38a5233dd4
Fix GetBufferInfoForResetting
2013-11-11 08:49:15 +02:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Henrik Rydgard
2fe898cda8
Add comment with link to important github thread about sceSas threading
2013-11-09 02:05:28 +01:00
Henrik Rydgard
a028f07951
Turn down some logging.
2013-11-08 18:52:07 +01:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Henrik Rydgård
e687b283f1
Logspam reduction
2013-11-06 10:34:56 +01:00
Unknown W. Brackets
859d14d3f5
Correct sceKernelIsCpuIntrSuspended().
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It takes a param. Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534
Oops, avoid a crash on a bad HLE func.
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In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
baa82e0a9d
Keep syscalls the same in the interpreter.
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Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen
3bd01cce31
fixes #4443 buffer underrun in the audio system
2013-11-04 14:03:36 +01:00
Henrik Rydgård
b2298a9e86
Merge pull request #4420 from unknownbrackets/savestates
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Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00
Henrik Rydgård
3144a51e07
Merge pull request #4424 from unknownbrackets/perf
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Speed up access to the current HLE thread
2013-11-03 03:13:17 -08:00
Unknown W. Brackets
348ea5b5cf
Fix volume scaling for mono inputs, etc.
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Fixes #4423 .
2013-11-03 01:14:22 -07:00
Unknown W. Brackets
d400b1a67b
Keep track of the current thread obj.
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To reduce overhead/improve perf. Actually, it used to be only the current
thread object, but now it's just a cache with accessors.
2013-11-02 22:12:44 -07:00
Unknown W. Brackets
738dfc84e4
Speed up __GetCurrentThread(), it's called a lot.
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This only needs to be an assertion.
2013-11-02 22:12:43 -07:00
Unknown W. Brackets
f716d781b6
Retain threadend waits in savestates.
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Oops, been broken since 3fb2c8f654
.
2013-11-02 17:40:23 -07:00
Unknown W. Brackets
c2b2b366eb
Don't erase args in sceKernelLoadExec().
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Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
raven02
98cbd90178
Regression font alignment fix
2013-11-02 20:31:39 +08:00
Henrik Rydgård
abacdb1c9c
Merge pull request #4344 from unknownbrackets/atrac-minor
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Improve basic error checking in sceAtrac
2013-11-01 14:16:13 -07:00
Henrik Rydgård
590ad5c6df
Merge pull request #4369 from unknownbrackets/deadbeef
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Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
ba0b9707ad
Merge pull request #4218 from shenweip/Log
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Change some log level.
2013-11-01 10:56:55 -07:00
Unknown W. Brackets
1d14915d87
Fix a string pointer comparison.
2013-10-30 08:14:43 -07:00
Unknown W. Brackets
8d3ba58936
Cap the buffer size in sceAtracSetDataAndGetID().
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Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets
696aa0f974
Initialize atrac context values per PSP tests.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a
Fix state value in atrac context with no buffer.
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Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1
Report and return errors for bad atrac data.
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The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba
Adjust some atrac reporting/logging.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62
Return an error when no data set yet.
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Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956
When using a bad atrac ID, return proper errors.
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Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets
04ec987448
Initialize thread regs with 0xDEADBEEF.
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Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
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Broke movie playback.
This reverts commit 9fcb08a326
.
Conflicts:
native
2013-10-28 17:24:03 +01:00
Sacha
72fd653a31
sceAudio: ARM optimisation.
2013-10-29 00:16:37 +10:00
Sacha
d616cc72a2
Add Blackberry statistics overlay option.
2013-10-28 14:19:27 +10:00