Unknown W. Brackets
d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Unknown W. Brackets
025a806ab4
GPU: Remove FBO auto-download hack.
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See #6261 . This should be replaced now with block transfer detection,
which is faster and doesn't cause crashes.
Games that previously required this setting should use block transfer
instead. If that doesn't work, it's a bug.
2017-12-25 11:17:59 -08:00
Henrik Rydgård
138cd9e851
Merge pull request #10442 from unknownbrackets/depth-clear
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GPU: Reduce depth blits when not updated
2017-12-24 22:52:35 +01:00
Unknown W. Brackets
0956fa3ff6
GPU: Reduce depth blits when not updated.
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If the game initially clears the depth in a buffer, but then never uses
that depth again, don't keep blitting depth.
Improves #8538 , by preventing the depth blits in this case.
2017-12-24 11:52:15 -08:00
Unknown W. Brackets
2031b2ef98
GE Debugger: Fix some crashes while stepping.
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Mostly on Vulkan, but possibly on other backends.
2017-12-22 12:29:08 -08:00
Unknown W. Brackets
f9ce1587cb
Reporting: Skip reporting reused depthbuffers.
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Basically all games do it, no longer interesting.
2017-12-01 09:38:37 -08:00
Unknown W. Brackets
0b61ffad08
GPU: Try to avoid FB download without an FBO.
2017-11-30 15:37:43 -08:00
Henrik Rydgård
bc959470e5
Loosen up some asserts that seem to trigger unexpectedly... need investigation.
2017-11-29 19:07:07 +01:00
Henrik Rydgård
6ea669368c
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
05930ea32e
MotoGP: Compat hack to disable framebuffer readbacks.
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This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.
This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
4f4eb6f024
Vulkan: The validation layers don't like zero-size blits.
2017-11-06 23:49:27 +01:00
Unknown W. Brackets
78b5565035
GPU: Properly Release() FBOs.
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In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik Rydgård
2f305f9841
Merge pull request #10049 from unknownbrackets/vulkan-minor
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Vulkan threading tweaks and minor
2017-11-05 19:39:43 +01:00
Unknown W. Brackets
efbba31608
GPU: Restore initial readback on output.
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Needed when the last rendered FB needs to be downloaded.
2017-11-05 08:44:13 -08:00
Unknown W. Brackets
2ad9eb047e
Vulkan: Refcount framebuffer deletes.
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Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Henrik Rydgård
fc60a2692c
Buildfix again. Should fix #10046 this time.
2017-11-05 13:44:23 +01:00
Henrik Rydgård
eb300d715c
Add <cmath> include. Will hopefully help #10046
2017-11-05 10:14:45 +01:00
Henrik Rydgård
b991dd5bd3
Should be bufferWidth here, not width. Thanks unknown.
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Get rid of Source.cpp, oops.
2017-11-05 10:14:33 +01:00
Henrik Rydgård
9e65ae1cef
Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043 .
2017-11-04 11:43:19 +01:00
Henrik Rydgård
b9443e54e3
Vulkan: Minor fixes.
2017-11-03 00:03:35 +01:00
Henrik Rydgård
8d0209c7e4
Stop leaking framebuffers on shutdown. Fix other shutdown issues.
2017-11-01 21:43:08 +01:00
Henrik Rydgård
41089ca284
Small fix for a bad block transfer in Soul Calibur
2017-11-01 14:43:00 +01:00
Henrik Rydgård
6253280fba
Delete superfluous bind of temporary render target on creation.
2017-10-31 12:34:31 +01:00
Henrik Rydgård
12f8580984
Assorted fixes
2017-10-26 10:57:00 +02:00
Henrik Rydgård
85cb604a24
Fix (some) crashes on blits. Validation issues remain.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
02f76ae4a8
Rendering basics now works.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
27db1d558c
Comment and typo fixes.
2017-10-22 10:13:25 +02:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26
Unify DownloadFramebufferForClut
2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
2017-10-18 12:26:02 +02:00
Henrik Rydgård
0d85f86e2d
Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
2017-10-18 11:40:07 +02:00
Henrik Rydgård
4e3a9bc3e3
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472
Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
2017-10-18 10:54:26 +02:00
Henrik Rydgård
214270d192
Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
2017-10-18 10:54:26 +02:00
Henrik Rydgård
9b1ee6fce6
Unify GetFramebuffer in GLES and D3D11.
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D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
2017-10-11 13:39:34 +02:00
LunaMoo
5b75d2af20
Add uniform to make post process aware of videos.
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And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
Unknown W. Brackets
55ef501739
GPU: Dirty viewport on RT width/height change.
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Fixes #9959 .
2017-09-09 20:46:03 -07:00
Unknown W. Brackets
96ed8564ab
Add some missing fragment shader state changes.
2017-08-14 11:36:07 +02:00
Henrik Rydgard
078e1151f9
Dirty-flag the fragment shader ID.
2017-08-14 11:36:07 +02:00
Henrik Rydgard
4e55654522
Add some missing VIEWPORTSCISSOR dirtying.
2017-08-14 11:35:11 +02:00
Unknown W. Brackets
aa2269020a
Dirty viewport state on framebuf resize.
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e439055a32
All: Only convert raster state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e2b179d6e2
All: Only convert depth stencil state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e4567c694c
All: Only convert blend state if "dirty"
2017-08-14 11:14:26 +02:00
Unknown W. Brackets
d6affac72d
GPU: Correct 1080p/720p crop for ultrawide/similar.
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If the display is 1280x1080 or 2560x1080, we don't want to stretch width.
2017-07-30 08:32:49 -07:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
Henrik Rydgård
0ac979505c
Fixes for D3D11 postprocessing
2017-06-02 17:04:08 +02:00
Unknown W. Brackets
f1e9180676
Vulkan: Fix Cardboard rendering.
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Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00