Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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83548041e2
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Handle WM_PAINT in ge debugger, cleanup.
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2013-10-06 22:17:50 -07:00 |
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Unknown W. Brackets
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ff0ac74154
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Make it possible to pan the texture while zoomed.
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2013-10-05 18:30:31 -07:00 |
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Unknown W. Brackets
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f4b657d3e9
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Double click in ge dbg to toggle shrink-to-fit.
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2013-10-05 18:14:29 -07:00 |
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Unknown W. Brackets
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f5ee058fbc
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Oops, fix debug build.
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2013-09-28 12:21:20 -07:00 |
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Unknown W. Brackets
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da1d700904
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Attempt to support rendering depth/stencil.
But no interface yet. I can't tell if it works, I just get black...
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2013-09-28 02:38:05 -07:00 |
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Unknown W. Brackets
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2a75ad2ebf
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Ignore framebuffer alpha in preview, often 0.
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2013-09-27 23:52:06 -07:00 |
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Unknown W. Brackets
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ba289c1e73
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Show alpha in textures in the GE debugger.
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2013-09-27 23:36:23 -07:00 |
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Unknown W. Brackets
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d734b59904
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Add a preview for the current texture as well.
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2013-09-27 22:46:09 -07:00 |
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Kingcom
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443f9bdfd5
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Fix spaces
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2013-09-24 20:11:42 +02:00 |
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Kingcom
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312f957963
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Change how SimpleGLWindow is constructed and move it to the resource file
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2013-09-24 20:06:25 +02:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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47b43e997f
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Support 16 bit buffers in the GE debugger too.
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2013-09-22 22:25:55 -07:00 |
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Unknown W. Brackets
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0ad5bcf1df
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Center the display on top of the checkerboard.
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2013-09-22 20:40:13 -07:00 |
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Unknown W. Brackets
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4021acd3f8
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Draw a checkerboard pattern behind the image.
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2013-09-22 20:36:58 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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d38916dea7
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Add a quick and dirty render preview.
Now it's actually semi useful already.
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2013-09-22 19:05:33 -07:00 |
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