Commit graph

17 commits

Author SHA1 Message Date
Unknown W. Brackets
d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
Unknown W. Brackets
83548041e2 Handle WM_PAINT in ge debugger, cleanup. 2013-10-06 22:17:50 -07:00
Unknown W. Brackets
ff0ac74154 Make it possible to pan the texture while zoomed. 2013-10-05 18:30:31 -07:00
Unknown W. Brackets
f4b657d3e9 Double click in ge dbg to toggle shrink-to-fit. 2013-10-05 18:14:29 -07:00
Unknown W. Brackets
f5ee058fbc Oops, fix debug build. 2013-09-28 12:21:20 -07:00
Unknown W. Brackets
da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Unknown W. Brackets
2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
Unknown W. Brackets
ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
Unknown W. Brackets
d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Unknown W. Brackets
6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets
0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets
4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets
6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets
d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00