Commit graph

12 commits

Author SHA1 Message Date
Henrik Rydgård
d43452f0ce Fix to shutdown sequence 2023-01-30 11:49:31 +01:00
Henrik Rydgård
463d703feb More assorted cleanup 2022-12-29 00:39:59 +01:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets
adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Henrik Rydgård
a3a94bdd33 Avoid calling any GL calls during shutdown on Android. Should help #11063
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Unknown W. Brackets
48b4a5f378 Android: Fix race condition on shutdown. 2018-02-10 16:55:48 -08:00
Henrik Rydgård
7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård
7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård
133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00