Henrik Rydgård
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af2fd7b038
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
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Henrik Rydgård
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30120560ab
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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de10c1fddd
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Buildfixes
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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b5597d1013
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Unknown W. Brackets
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8a5f07b860
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Vulkan: Don't cache vulkan_ with draw context.
Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
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2021-11-14 15:25:28 -08:00 |
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Unknown W. Brackets
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0dc7688838
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GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
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2021-11-14 14:13:48 -08:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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9818c8aabd
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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c23ed09a32
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Unify FramebufferManager::BindFramebufferAsColorTexture
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2020-11-07 11:10:54 +01:00 |
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Henrik Rydgård
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a24f4e3e70
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Start unifying BindFramebufferAsColorTexture
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2020-11-07 11:03:53 +01:00 |
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Henrik Rydgård
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d9ee06a60d
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
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Henrik Rydgård
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225734c0b3
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Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b .
Fixes #13628
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2020-11-06 09:09:18 +01:00 |
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Henrik Rydgård
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7b2236778b
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Remove remnants of an old, no longer applicable readback optimization
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2020-11-05 14:38:20 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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d6d72db0a9
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
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Henrik Rydgård
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882cc6295e
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
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