Commit graph

16 commits

Author SHA1 Message Date
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ec309d55ab GPU: Cleanup definition of shader resources.
Was in the wrong header file, which was a bit confusing.
2022-12-27 14:35:49 -08:00
Henrik Rydgård
69bc7b060f glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Henrik Rydgård
83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Henrik Rydgård
d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård
7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård
129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård
3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård
f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Henrik Rydgård
29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
ba139975e0 Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
Henrik Rydgård
e77a9d7368 Reorganize the end of the fragment shader generator.
Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård
9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Henrik Rydgård
4e16fcaf1a Fix reinterpret shader for D3D11 2020-11-08 11:32:55 +01:00
Henrik Rydgård
f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård
733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00