Unknown W. Brackets
64445e0c8d
Resume dispatch on thread start.
2013-03-24 20:52:18 -07:00
Unknown W. Brackets
c9e1b01545
Don't reschedule while interrupts are disabled.
2013-03-24 19:43:56 -07:00
Unknown W. Brackets
b2fd023038
Fix return value of sceKernelSuspendDispatchThread.
2013-03-24 19:30:17 -07:00
Henrik Rydgard
46be32e41f
Log the ret value on decryption fail
2013-03-25 00:18:10 +01:00
Henrik Rydgard
e8215b1e10
Report corrupt elfs (if reporting enabled). Some stubs.
2013-03-25 00:08:46 +01:00
Henrik Rydgard
60d7ac3543
Stubs and error checks. Fix a bad NID in sceUmd.
2013-03-24 22:41:42 +01:00
Henrik Rydgard
3f935fd255
More elf loader crashfix
2013-03-24 22:21:49 +01:00
Henrik Rydgard
576d07719c
Add a few stubs
2013-03-24 22:06:58 +01:00
Henrik Rydgard
752d86b037
Crashfix in elf loader
2013-03-24 22:06:57 +01:00
Henrik Rydgård
be70c8ab04
Add buttons for recently played games to the empty space on the menu screen.
2013-03-24 20:04:29 +01:00
Unknown W. Brackets
d1af119c6f
Buildfix for Mac/etc.
2013-03-24 10:18:22 -07:00
Unknown W. Brackets
0b9d4cca3b
Clean up to server reporting, expose IsEnabled().
2013-03-24 09:53:41 -07:00
Unknown W. Brackets
a350422004
Fix reporting parameters, oops.
2013-03-24 09:37:25 -07:00
Henrik Rydgård
b886b69c4e
NaN fix
2013-03-24 14:28:32 +01:00
Henrik Rydgard
58d6859cf4
Eat some cpu cycles in sceRtcGetCurrentTick
2013-03-24 12:33:43 +01:00
Henrik Rydgård
15e3a7750f
Merge pull request #525 from raven02/vf2i-fix
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Add NaN handling to vf2i , vsge , vslt
2013-03-24 03:44:31 -07:00
Henrik Rydgard
1c05ca355d
Fix "vasin" instruction.
2013-03-24 11:36:56 +01:00
BeaR
83dd581276
Fix thread stuck on stopping emulation
2013-03-23 18:30:52 +01:00
Henrik Rydgard
84d292010a
Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same.
2013-03-23 14:41:13 +01:00
Henrik Rydgard
6a4ae5bb51
Implement sceKernelCheckThreadStack
2013-03-23 14:26:54 +01:00
Henrik Rydgard
60189663db
ELF relocation: check that sectionToModify >= 0.
2013-03-23 13:26:55 +01:00
Henrik Rydgard
41b862c689
warning fixes
2013-03-22 19:59:16 +01:00
Henrik Rydgård
10a1d00f80
Merge pull request #1046 from aapo/master
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Maemo5 support.
2013-03-22 11:54:30 -07:00
Unknown W. Brackets
ed599375bf
Handle fragmented atrac IDs better.
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This avoids conflicts when ids are deleted.
2013-03-22 08:25:14 -07:00
Aapo Rantalainen
2b965a6f03
Maemo5 support
2013-03-22 09:15:00 +02:00
Henrik Rydgard
bd40f0e13c
Adjust hcount a little
2013-03-21 22:59:46 +01:00
Henrik Rydgard
5293c152c6
Untested support for Android-x86. No idea if this actually works.
2013-03-21 20:52:33 +01:00
Henrik Rydgard
f355137156
Update native. some stubs and a buildfix.
2013-03-21 20:24:47 +01:00
Unknown W. Brackets
339b2839b3
Finish implementing savestates for fonts.
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Oops, missed this before. Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Unknown W. Brackets
2500910d72
Fix dumb typo in sceKernelRotateThreadReadyQueue().
2013-03-20 14:11:13 -07:00
Unknown W. Brackets
96f2d860e4
Revert thread optimization, appears to have broken things.
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Fixes #1033 .
This reverts commit ea91632ff5
and
commit 543dfcd4d8
.
2013-03-20 14:10:20 -07:00
Unknown W. Brackets
ea91632ff5
Allow the thread ready queue to shrink, simplify.
2013-03-20 08:11:24 -07:00
Unknown W. Brackets
cd8e0e675c
Small optimization to sceKernelRotateThreadReadyQueue().
2013-03-20 00:06:19 -07:00
Unknown W. Brackets
543dfcd4d8
Optimize thread ready queue pop_front().
2013-03-19 23:51:40 -07:00
Unknown W. Brackets
75c5afa147
Add delays in some timing funcs that games tightloop.
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Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00
raven02
9f6837a096
Turn log level to ERROR
2013-03-19 20:54:26 +08:00
raven02
9f165768c8
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
raven02
a64f4839be
Add ERROR_PGD_INVALID_HEADER , 0x80510204
2013-03-19 07:53:21 +08:00
raven02
327f111d32
make default to PSP_MODEL_FAT
2013-03-19 06:32:43 +08:00
raven02
67e18f6e66
Add MODEL_PSP_FAT and MODEL_PSP_SLIM
2013-03-19 06:09:37 +08:00
Unknown W. Brackets
796d2c10c6
armjit: VRAM comes before RAM, fix slowmem check.
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Can't think of anything else, hopefully fixes #1021 .
2013-03-18 08:08:40 -07:00
raven02
c7d2626bca
Set fake image to black
2013-03-18 19:28:10 +08:00
Henrik Rydgård
3ffffb3670
Merge pull request #1016 from unknownbrackets/savedata
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Implement some of savedata GETSIZE and DELETEDATA
2013-03-17 22:57:53 -07:00
Unknown W. Brackets
4b48ec212b
Add a resched delay to sceUtilitySavedataUpdate().
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Looks like this really happens. Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Henrik Rydgard
688c40452e
Update pspautotest, fix a couple of minor vfpu bugs (don't seem to fix anything)
2013-03-17 21:58:32 +01:00
Unknown W. Brackets
aca5e8e42f
iOS: fix significant audio stutter.
2013-03-17 11:32:57 -07:00
raven02
232aa69eb0
Fix sound distortion
2013-03-17 19:55:15 +08:00
Henrik Rydgård
cf2a1dd3d2
Merge pull request #1007 from unknownbrackets/mem-fix
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Fix memory valid address checking
2013-03-17 03:15:07 -07:00
Henrik Rydgård
3bd0a03585
Merge pull request #1004 from unknownbrackets/armjit-slowmem
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Speed up memory access in armjit, even without fastmem
2013-03-17 03:13:43 -07:00