ANR2ME
d87713226c
Socket alerts can be triggered regardless of the nonblocking flag
2020-10-29 06:00:15 +07:00
ANR2ME
fa95afab07
Do not clear socket alert flag after signaled.
2020-10-29 06:00:15 +07:00
ANR2ME
0363319f14
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
2020-10-29 06:00:15 +07:00
ANR2ME
40102787c8
Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
2020-10-29 06:00:15 +07:00
ANR2ME
8762718abf
Updated Loggings and return value of PdpSend and PdpRecv
2020-10-29 06:00:14 +07:00
ANR2ME
3020efdbe7
Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
2020-10-29 06:00:14 +07:00
ANR2ME
5216433e0c
Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
2020-10-29 06:00:13 +07:00
ANR2ME
335650da6c
Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
2020-10-29 06:00:13 +07:00
ANR2ME
e11e8a7fda
Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
2020-10-19 23:32:10 +07:00
ANR2ME
f597382619
Show a warning just in case an abnormal situation occurred.
2020-10-19 23:32:09 +07:00
ANR2ME
152f9a7e2b
Fix disconnection issue due to timeout on blocking PTP Socket
2020-10-19 23:32:06 +07:00
ANR2ME
e5a02cebb4
Added Connection Refused error code on PtpConnect
2020-10-19 19:08:10 +07:00
ANR2ME
d395611135
Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
2020-10-19 19:08:10 +07:00
ANR2ME
5a169077f1
Updated Adhocctl timings based on the timestamp on JPCSP + prx files
2020-10-19 19:08:10 +07:00
ANR2ME
0a04f47ea9
Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
2020-10-16 16:15:42 +07:00
ANR2ME
b86f3ca0f4
Updated AdhocPollSocket timeout checking.
2020-10-16 16:15:42 +07:00
ANR2ME
6d0a4fe681
Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
2020-10-16 16:15:40 +07:00
ANR2ME
40c4df2306
Fix disconnection issue when joining multiplayer on Capcom Puzzle World
2020-10-16 12:23:18 +07:00
ANR2ME
00b11115bb
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
2020-10-11 13:34:30 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
ANR2ME
8f24e427fb
Prevent sceNetAdhocctlGetGameModeInfo from spamming Warn/Info Log on Street Supremacy
2020-10-10 01:43:01 +07:00
ANR2ME
731461ad4c
Minor changes.
2020-10-10 01:01:35 +07:00
ANR2ME
ee96f5aef0
Return early to reduce indentation on AdhocMatching code
2020-10-10 01:01:24 +07:00
ANR2ME
93e2a1b586
Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA
2020-10-10 01:01:12 +07:00
ANR2ME
2b6a573c3b
Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared.
2020-10-10 01:00:59 +07:00
ANR2ME
8b2073cd7f
Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
2020-10-10 01:00:32 +07:00
ANR2ME
fabcb60c9a
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
2020-10-10 01:00:32 +07:00
ANR2ME
90aca968ce
Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit.
2020-10-10 01:00:30 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
e475a0e6fa
Removing ETIMEDOUT from non-blocking socket's error checks
2020-10-09 23:42:40 +07:00
ANR2ME
6d02e25318
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
...
Squashed commits:
[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
ANR2ME
59f395f6ef
Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag
2020-10-09 13:41:36 +07:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
1e6c13cb56
Delete more old detritus
2020-09-29 10:07:07 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
...
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
59f8369cd7
An attempt to improve connection stability.
2020-09-24 01:09:57 +07:00
ANR2ME
adab5ff5c9
Fixed returned error code on sceNetAdhocctlDelHandler
2020-09-24 01:09:22 +07:00
ANR2ME
e6e7f5d1e7
Minor fix to sceNetAdhocctlGetPeerInfo
2020-09-24 01:09:22 +07:00
ANR2ME
bd37d3e32c
Added more info on some sceNet logs
2020-09-23 04:30:14 +07:00
ANR2ME
4881f4f0bd
Fixed PdpStat and PtpStat info
2020-09-22 10:16:04 +07:00
ANR2ME
e642f1b846
Fixed returned error code of sceNetAdhocctlDisconnect
2020-09-22 09:50:37 +07:00
ANR2ME
a840bf9690
Added alerted flags info on AdhocSocket to be used on PollSocket
2020-09-21 06:42:40 +07:00
ANR2ME
115ad97e0f
Using REPORT_ONCE to report some of GameMode HLE existance.
2020-09-20 23:50:11 +07:00
ANR2ME
3439511e0c
Implementing Adhoc GameMode HLE
2020-09-20 11:55:16 +07:00
ANR2ME
a18e4ecd6b
Minor changes to adhoc timestamps
2020-09-20 11:29:28 +07:00
ANR2ME
02ed5058c0
Fixed crash issue when creating/connecting to a null group name.
2020-09-18 14:11:51 +07:00
ANR2ME
e690dc62dc
Fix an issue of major performance drops when using accepted PTP Sockets.
2020-09-15 01:53:18 +07:00
ANR2ME
2808903663
Making sure the are no compiler warnings on adhoc code on android
2020-09-14 03:38:20 +07:00