ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Unknown W. Brackets
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db2eddcf27
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Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
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2021-12-12 11:24:03 -08:00 |
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Unknown W. Brackets
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63e623ecb2
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Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
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2021-12-11 10:45:27 -08:00 |
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Henrik Rydgård
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dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
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2021-12-08 21:38:23 +01:00 |
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ANR2ME
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69ec6b1972
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Fix Tekken 5 Dark Resurrection Multiplayer
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2021-12-08 12:00:59 +07:00 |
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ANR2ME
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26fd74edd4
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Updated GetPtpStat
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2021-12-08 08:50:14 +07:00 |
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ANR2ME
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004ecc008e
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Updated GetPdpStat
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2021-12-08 08:50:11 +07:00 |
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ANR2ME
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3b8eb6b04e
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Added a note regarding FIONREAD behavior on different platforms.
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2021-12-08 08:49:35 +07:00 |
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ANR2ME
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f1e4b41f12
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Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
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2021-12-08 08:46:45 +07:00 |
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ANR2ME
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6d1a069248
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Added another returned error code on PdpCreate
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2021-12-08 08:45:46 +07:00 |
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ANR2ME
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79d31d4b85
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Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue.
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2021-12-08 08:45:45 +07:00 |
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Unknown W. Brackets
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b332d0411e
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Psmf: Check for invalid stream/EP map entry counts.
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2021-12-02 19:04:48 -08:00 |
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Unknown W. Brackets
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b8ab7f39df
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jit: Lock around changes to the jit pointer.
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2021-11-28 10:04:22 -08:00 |
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Unknown W. Brackets
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dc843c258d
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Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
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2021-11-10 19:30:25 -08:00 |
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Unknown W. Brackets
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b592e918b6
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Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
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2021-11-03 17:41:07 -07:00 |
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Unknown W. Brackets
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2bd13c5d9d
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Debugger: Track reason for entering stepping.
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2021-10-23 16:56:15 -07:00 |
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Vitaly Cheptsov
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5600ac0161
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Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
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2021-10-20 12:08:29 +03:00 |
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Unknown W. Brackets
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1532a729d7
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Core: Allow forcing debug statistics collection.
Useful for remote debugging.
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2021-10-19 10:01:41 -07:00 |
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Unknown W. Brackets
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a06efdd222
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Display: Allow threadsafe listeners.
Also add a flip listener.
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2021-10-19 10:01:40 -07:00 |
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Henrik Rydgård
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236d029999
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Merge pull request #14857 from unknownbrackets/unthrottle-cleanup
Display: Remove frameskip fast-forward mode
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2021-10-19 10:13:08 +02:00 |
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Henrik Rydgård
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d278cda7e2
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Merge branch 'master' into config-io-thread
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2021-10-19 09:42:53 +02:00 |
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Unknown W. Brackets
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cc7366e63c
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HLE: Add a few syscall names.
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2021-10-18 06:50:18 -07:00 |
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Unknown W. Brackets
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25da99a16d
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Io: Remove setting to disable I/O on thread.
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2021-10-12 20:40:26 -07:00 |
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Unknown W. Brackets
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e1d261b707
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Display: Remove frameskip fast-forward mode.
Fixes #13546.
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2021-10-12 20:38:57 -07:00 |
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AdamN
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1956624972
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Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
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2021-10-06 22:33:12 +07:00 |
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Henrik Rydgård
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7dde8ef9f3
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Merge pull request #14950 from ANR2ME/adhoc_discover
[AdhocDiscover] An attempt to implement AdhocDiscover
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2021-10-05 18:52:42 +02:00 |
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ANR2ME
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c34efa3e3e
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Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD
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2021-10-05 23:10:40 +07:00 |
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ANR2ME
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00a0885509
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Minor changes
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2021-10-05 23:10:40 +07:00 |
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Unknown W. Brackets
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4c0951eb93
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Display: Avoid skipping flips at 60 FPS.
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
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2021-10-03 07:04:04 -07:00 |
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ANR2ME
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ed7f1b72e2
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An attempt to implement AdhocDiscover (can only Cancel the progress for now)
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2021-10-01 12:13:03 +07:00 |
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ANR2ME
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5b010afff3
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oops need to typecast metasocket
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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9a714249a6
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Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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6a79f59c06
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Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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1fd54153fc
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Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer.
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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4741357bef
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Fix possible race condition issue when sending AdhocMatching data
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2021-09-23 12:51:12 +07:00 |
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ANR2ME
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73b2070821
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Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread)
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2021-09-23 12:51:09 +07:00 |
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ANR2ME
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15d3e69c4c
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Fix possible crash issue
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2021-09-23 12:22:57 +07:00 |
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Henrik Rydgård
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b8ea95bec1
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Merge pull request #14904 from ANR2ME/adhoc
[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
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2021-09-21 13:46:12 +02:00 |
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ANR2ME
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4e8a9fda63
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Do not resolve Pro Adhoc Server address when WLAN is turned off
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2021-09-21 17:12:01 +07:00 |
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ANR2ME
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ee7383193b
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Fix race condition issue on AdhocMatching
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2021-09-21 15:32:41 +07:00 |
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Henrik Rydgård
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7f021624e3
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Merge pull request #14883 from unknownbrackets/texcache
In lazy hashing mode, assume videos never match
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2021-09-19 19:46:44 +02:00 |
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Unknown W. Brackets
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ec3d408da0
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HLE: Detect video buffer copies.
These are common and can help us notify the texture cache appropriately.
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2021-09-19 07:51:33 -07:00 |
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ANR2ME
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2bda9c1c84
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
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ANR2ME
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ef279657dc
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Shows a warning when detecting a different sender/source port on GameMode.
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2021-09-19 10:54:59 +07:00 |
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