Commit graph

5077 commits

Author SHA1 Message Date
ANR2ME
d5036ff2ae Fix buffer overflow issue on GameMode. 2022-01-13 16:13:53 +07:00
ANR2ME
4b6431f7fe GameMode Scheduler should only runs when there are active Master. 2022-01-13 15:35:16 +07:00
ANR2ME
2d5699d62b Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master. 2022-01-13 14:06:51 +07:00
ANR2ME
73dff0566e Fix an issue where more than one GameMode Scheduler can be scheduled. 2022-01-13 14:02:33 +07:00
ANR2ME
4d0c7385ec Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet. 2022-01-13 13:03:58 +07:00
ANR2ME
9efdaf9ba7 Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber) 2022-01-13 10:51:43 +07:00
ANR2ME
2bd79838bf Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber. 2022-01-13 10:36:11 +07:00
Unknown W. Brackets
db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Henrik Rydgård
dbfa4e6830
Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
2021-12-08 21:38:23 +01:00
ANR2ME
69ec6b1972 Fix Tekken 5 Dark Resurrection Multiplayer 2021-12-08 12:00:59 +07:00
ANR2ME
26fd74edd4 Updated GetPtpStat 2021-12-08 08:50:14 +07:00
ANR2ME
004ecc008e Updated GetPdpStat 2021-12-08 08:50:11 +07:00
ANR2ME
3b8eb6b04e Added a note regarding FIONREAD behavior on different platforms. 2021-12-08 08:49:35 +07:00
ANR2ME
f1e4b41f12 Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
2021-12-08 08:46:45 +07:00
ANR2ME
6d1a069248 Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
ANR2ME
79d31d4b85 Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue. 2021-12-08 08:45:45 +07:00
Unknown W. Brackets
b332d0411e Psmf: Check for invalid stream/EP map entry counts. 2021-12-02 19:04:48 -08:00
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets
dc843c258d Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Unknown W. Brackets
b592e918b6 Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Vitaly Cheptsov
5600ac0161
Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
2021-10-20 12:08:29 +03:00
Unknown W. Brackets
1532a729d7 Core: Allow forcing debug statistics collection.
Useful for remote debugging.
2021-10-19 10:01:41 -07:00
Unknown W. Brackets
a06efdd222 Display: Allow threadsafe listeners.
Also add a flip listener.
2021-10-19 10:01:40 -07:00
Henrik Rydgård
236d029999
Merge pull request #14857 from unknownbrackets/unthrottle-cleanup
Display: Remove frameskip fast-forward mode
2021-10-19 10:13:08 +02:00
Henrik Rydgård
d278cda7e2
Merge branch 'master' into config-io-thread 2021-10-19 09:42:53 +02:00
Unknown W. Brackets
cc7366e63c HLE: Add a few syscall names. 2021-10-18 06:50:18 -07:00
Unknown W. Brackets
25da99a16d Io: Remove setting to disable I/O on thread. 2021-10-12 20:40:26 -07:00
Unknown W. Brackets
e1d261b707 Display: Remove frameskip fast-forward mode.
Fixes #13546.
2021-10-12 20:38:57 -07:00
AdamN
1956624972
Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
2021-10-06 22:33:12 +07:00
Henrik Rydgård
7dde8ef9f3
Merge pull request #14950 from ANR2ME/adhoc_discover
[AdhocDiscover] An attempt to implement AdhocDiscover
2021-10-05 18:52:42 +02:00
ANR2ME
c34efa3e3e Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD 2021-10-05 23:10:40 +07:00
ANR2ME
00a0885509 Minor changes 2021-10-05 23:10:40 +07:00
Unknown W. Brackets
4c0951eb93 Display: Avoid skipping flips at 60 FPS.
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
2021-10-03 07:04:04 -07:00
ANR2ME
ed7f1b72e2 An attempt to implement AdhocDiscover (can only Cancel the progress for now) 2021-10-01 12:13:03 +07:00
ANR2ME
5b010afff3 oops need to typecast metasocket 2021-09-28 20:44:03 +07:00
ANR2ME
9a714249a6 Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
2021-09-28 20:44:03 +07:00
ANR2ME
6a79f59c06 Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early. 2021-09-28 20:44:03 +07:00
ANR2ME
1fd54153fc Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer. 2021-09-28 20:44:03 +07:00
ANR2ME
4741357bef Fix possible race condition issue when sending AdhocMatching data 2021-09-23 12:51:12 +07:00
ANR2ME
73b2070821 Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread) 2021-09-23 12:51:09 +07:00
ANR2ME
15d3e69c4c Fix possible crash issue 2021-09-23 12:22:57 +07:00
Henrik Rydgård
b8ea95bec1
Merge pull request #14904 from ANR2ME/adhoc
[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
2021-09-21 13:46:12 +02:00
ANR2ME
4e8a9fda63 Do not resolve Pro Adhoc Server address when WLAN is turned off 2021-09-21 17:12:01 +07:00
ANR2ME
ee7383193b Fix race condition issue on AdhocMatching 2021-09-21 15:32:41 +07:00
Henrik Rydgård
7f021624e3
Merge pull request #14883 from unknownbrackets/texcache
In lazy hashing mode, assume videos never match
2021-09-19 19:46:44 +02:00
Unknown W. Brackets
ec3d408da0 HLE: Detect video buffer copies.
These are common and can help us notify the texture cache appropriately.
2021-09-19 07:51:33 -07:00
ANR2ME
2bda9c1c84 Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason. 2021-09-19 10:55:03 +07:00
ANR2ME
ef279657dc Shows a warning when detecting a different sender/source port on GameMode. 2021-09-19 10:54:59 +07:00