Bram Verweij
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cc00a4132d
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Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
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2021-08-20 11:22:57 +02:00 |
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Henrik Rydgård
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43ae32e5b8
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Merge pull request #14713 from amverweij/vulkan-display-khr
First pass on using Display KHR, needs proper init flags
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2021-08-11 01:34:38 +02:00 |
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Henrik Rydgård
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3595e092c9
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Turn off all 16-bit formats if B5G6R5 format is not available.
Works around #14602 for now.
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2021-07-10 23:33:46 +02:00 |
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Unknown W. Brackets
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e7a3faaa8c
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Windows: Stop ignoring all deprecated warnings.
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2021-02-18 08:56:36 -08:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Conrad Kreyling
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e3540ccd17
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First pass on using Display KHR, needs proper init flags
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2020-12-16 13:15:39 -05:00 |
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Henrik Rydgård
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b7d674411e
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Test parsing of generated OpenGL shaders too (by using glslang).
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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b070ed45e9
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Evolve the HLSL and GLSL fragment shader generators even closer together.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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dffc36b854
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Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start.
Only tested on Windows.
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2020-10-11 19:06:09 +02:00 |
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Henrik Rydgård
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940611fe65
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Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
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2020-10-11 11:06:54 +02:00 |
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Henrik Rydgård
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dc0f7ca8ee
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VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
Fixes some recent issues with Intel GPUs on Vulkan.
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2020-10-11 10:57:35 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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