Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Unknown W. Brackets
2c4254d0c8
Disallow suspend/resume on current thread.
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Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
Unknown W. Brackets
e6795b1a41
Initial attempt at a suspend/resume thread impl.
2013-05-26 01:01:29 -07:00
Unknown W. Brackets
690e52bc34
Make sure we keep the suspend state around.
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I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
Unknown W. Brackets
084ad5aa53
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8adf1e9ede
Properly return success in sceKernelWakeupThread().
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Fixes #1596 , fixes #1796 , possibly others. I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Henrik Rydgard
4b15fe3c5e
Minor cleanup
2013-05-19 18:45:58 +02:00
raven02
c378af0878
Fix Dragon Ball Z Tenkaichi Tag Team
2013-05-19 19:56:18 +08:00
Unknown W. Brackets
ead70f56d9
Add a safety check to prevent leaks.
2013-05-18 20:21:29 -07:00
Unknown W. Brackets
0fb5877d75
Implement sceKernelExtendThreadStack().
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Fixes #1833 . Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
Unknown W. Brackets
f91135cedf
Prevent some threading related NULL derefs.
2013-05-18 10:19:34 -07:00
Henrik Rydgård
c13a101901
Merge pull request #1765 from unknownbrackets/perf
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Eat cycles in sceKernelReferThreadStatus()
2013-05-11 14:31:42 -07:00
Unknown W. Brackets
16fe2c9691
Eat cycles in sceKernelReferThreadStatus().
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Improves .hack//Link (demo)'s perf significantly, doesn't hurt anyone
else.
2013-05-11 12:25:55 -07:00
Unknown W. Brackets
5318e97a2e
Threads starting better threads should stay at top.
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This wasn't correct, I think I must've added it because something else
should've been rescheduling.
2013-05-11 11:28:37 -07:00
Henrik Rydgard
5fc8de091d
Make some logging VERBOSE
2013-05-09 11:18:38 +02:00
Unknown W. Brackets
bf826ed9c1
Correct delay for sceKernelDelayThread(0).
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It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
nachume
2181b76c42
ISO that replaced EBOOT.BIN is playable.
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implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
Unknown W. Brackets
b18235d2e0
Sneak in a quick logging fix.
2013-04-28 11:27:05 -07:00
Unknown W. Brackets
acdd14f0d4
Fix initial thread stack, arg space and alignment.
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Anything that used > 256 bytes of args was probably broken...
2013-04-28 00:34:49 -07:00
Unknown W. Brackets
d131588a6d
Validate sceKernelStartThread() args better.
2013-04-28 00:34:49 -07:00
Unknown W. Brackets
df62cafe3d
Handle a few errors on thread create better.
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Especially out of stack space.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets
fb758de3b9
sceKernelWakeupThread() should reschedule on wake.
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Otherwise it will have different timing than the PSP.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets
c8958a253d
Cleanup some unused / duplicate code in threading.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets
e30dedd46f
Allocate thread stack on create, not on start.
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Also, don't free and reallocate on thread reset.
2013-04-28 00:34:47 -07:00
Unknown W. Brackets
c089fcec27
Fix size handling in sceKernelReferThreadStatus().
2013-04-28 00:34:47 -07:00
JimLee168
3ce26e03df
Add part sceKernelExtendThreadStack content
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Fixes NPJH50624
2013-04-19 22:22:35 +08:00
Unknown W. Brackets
efd71e2444
Make sceKernelNotifyCallback() error if invalid cb.
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Which makes Numblast clearly happy.
2013-04-14 23:45:46 -07:00
Henrik Rydgård
d92dbf8f6d
Merge pull request #1268 from unknownbrackets/savestates
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Bump savestate version, add better error checking
2013-04-13 02:09:12 -07:00
Unknown W. Brackets
fe97fd6fc5
Add better savestate error handling.
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Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
0ad9658eb2
Increment wakeupCount when a thread is pending.
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It might've been woken up but just not run yet. That doesn't mean
it should not have wakeupCount incremented.
Fixes Tales of Eternia freezing before world map.
2013-04-13 00:35:24 -07:00
Henrik Rydgård
b5b13c6ab5
Merge pull request #1251 from unknownbrackets/module-minor
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Cleanup sceKernelGetModuleIdByAddress()
2013-04-11 00:45:42 -07:00
Unknown W. Brackets
5aceceecd3
Remove global module id var hacks.
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Nothing needs them anymore.
2013-04-10 21:16:31 -07:00
Unknown W. Brackets
1f1560a9d6
Don't mark sceKernelExitThread() as an error.
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Also, add some reporting and make the sceKernelCreateThread log message
shorter.
2013-04-09 23:23:10 -07:00
Unknown W. Brackets
5e14cab945
Don't save vregs for threads that don't use them.
2013-04-07 11:47:00 -07:00
Unknown W. Brackets
c7020d4872
Optimize resched with a running thread.
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Esp. if it would go back to itself.
2013-04-07 11:47:00 -07:00
Unknown W. Brackets
68f5596dee
Fix crash if queue is empty during savestate.
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On load it would then crash.
2013-04-07 10:32:39 -07:00
Unknown W. Brackets
da2d5f0692
Dynamically size the thread queue, explicitly alloc.
2013-04-07 10:27:29 -07:00
Unknown W. Brackets
2ee611de09
Replace the thread ready queue with non-STL.
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It seems much faster.
2013-04-07 03:10:14 -07:00
Unknown W. Brackets
4cd260a2fc
Centralize the thread ready queue logic.
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This makes it slower for now, but should make it easier to optimize correctly.
2013-04-07 03:09:23 -07:00
Unknown W. Brackets
65ac7389d7
Don't get stuck on idle when interrupts run.
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This was happening when the dispatch thread was disabled.
2013-04-06 17:04:20 -07:00
Unknown W. Brackets
2367c17735
Don't suspend/resume dispatch while interrupts off.
2013-04-06 17:04:18 -07:00
Unknown W. Brackets
8f17cef95b
Stop threadend timeout when the thread ends.
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Fixes threads waking up early in tests.
2013-04-06 17:04:16 -07:00
Unknown W. Brackets
c57954a72e
Implement sceGeDrawSync().
2013-04-06 02:30:37 -07:00
Unknown W. Brackets
72921e0a3c
If the mipscall id doesn't match, don't create.
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Fixes a crash when savestating.
2013-03-31 12:09:59 -07:00
Unknown W. Brackets
2a9c640739
When starting a thread, put old thread at end.
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This matters so the right thread is run later when scheduling switches
back.
2013-03-31 09:45:41 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
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Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
eace0e75c1
sceKernelWaitSemaCB() should run callbacks first.
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Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
d2abdf17be
Add a waittype registry to handle callbacks right.
2013-03-30 16:12:37 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00