Commit graph

77 commits

Author SHA1 Message Date
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
4d1c1e41f3 Optimize and consolidate color conversion a bit 2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
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f311d4008d Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
Lioncash
dc436aebe8 GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
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337b34ef6a Eat cycles during block transfers.
Tests show this takes a number very close to 1.9 times the number of bytes
in cycles @222.

Using that value caused a tiny fps drop in one area of the God of War
demo, which may be correct but might also cause complaints.  A lot of our
other timing is not accurate, so using a lower value (1.6) to be on the
safer side.

This may cause things to reschedule more accurately when games drawsync,
and improves the gpu/commands/blocktransfer test.
2014-08-30 22:02:28 -07:00
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eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
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adee76cd62 Add a matching PerformMemoryUpload().
Just so we have both Download and Upload to use later.
2014-06-10 00:45:03 -07:00
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089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
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1433b98c46 Clean up the framebuffer force downloads. 2014-05-31 10:03:03 -07:00
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8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
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8275f613ce UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
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4cc4cfed4c Note that VADDR/IADDR are not updated on PRIM.
Even though they do increase the addresses, they don't affect the CMD
registers.

Also, make sure not to use a crazy bytesRead for a zero-sized prim.
2014-05-04 18:24:49 -07:00
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a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
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d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
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4ea4554ddf softgpu: detect a vram-relative display addr. 2014-01-11 09:51:32 -08:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
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8f73ae07c0 softgpu: Fix preview region y1 in ge debugger. 2013-12-29 13:45:10 -08:00
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473fb866e6 softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
2013-12-29 13:45:10 -08:00
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eb0ea71f24 softgpu: Use region for debugger buffer previews.
It's fine if it resizes or etc., but this should generally be the
interesting area of vram to show, without any confusing noise on the
side/etc.
2013-12-29 13:02:04 -08:00
Henrik Rydgard
3ed7c6d48f SoftGPU: Display at correct aspect ratio independent of window size. 2013-12-17 09:02:54 +01:00
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b1d78020c4 softgpu: Keep track of frame dirty for frameskip.
But only when frameskip is enabled.  Let's always draw in case of pixel
poking when it's off.
2013-12-15 14:32:04 -08:00
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da1224bb57 softgpu: Use the display, not current, framebuffer.
Fixes blinking in save dialogs and probably other bugs.
2013-12-15 11:59:23 -08:00
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13bf4d83fa Add memchecks for common HLE copy operations.
Better to catch some than miss everything.
2013-12-14 14:56:05 -08:00
Henrik Rydgård
68b08ffb9f SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
2013-12-09 12:43:49 +01:00
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d227b13f36 softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
2013-11-20 21:59:45 -08:00
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b62e36e997 Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
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98e257c95d Add GPU cycle estimation to the softgpu. 2013-10-27 15:05:57 -07:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
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b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
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5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
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31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
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d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
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32f2f045e4 Don't report a loadclut of 0. 2013-10-05 15:41:44 -07:00
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2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
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da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Henrik Rydgard
424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
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6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
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242879b0ea Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays.  The debug logging is better replaced with "dump this frame".
2013-09-14 14:28:37 -07:00
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8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
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dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Henrik Rydgard
c88920be4b Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
Henrik Rydgard
5e6c837ced Fix issue where the SoftGPU would render double size if "antialiasing" was on. 2013-09-10 22:27:05 +02:00
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2e8b475789 Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
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8d16b76c15 Add some reporting to the software GPU. 2013-09-01 01:15:07 -07:00
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5ab04a3076 Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
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0a217a1254 Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
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c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
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92dbfd177a Render the display width properly in softgpu. 2013-08-17 10:57:08 -07:00
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90affa2203 Remove very questionable DrawSync override. 2013-08-17 09:53:10 -07:00