Henrik Rydgård
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c9b7c815a1
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~GPU_Vulkan: Check that we still have a draw_ pointer before trying to drain the compile queue.
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2023-05-03 22:33:34 +02:00 |
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haoruiwang
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7cbb7a09e5
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[what][style][gpu] some coding style refine
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2023-04-18 19:18:38 +08:00 |
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Henrik Rydgård
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d502198aa3
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Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
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2023-02-07 12:12:00 +01:00 |
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Henrik Rydgård
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937975000b
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
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Henrik Rydgård
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cb16f193ec
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Fix the problem. Still need to leave the loop with SDL even if we supply a swap function.
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2023-01-30 15:45:05 +01:00 |
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Henrik Rydgård
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436a3e0d61
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Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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a0c893cc8f
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Fix ThreadFrame. All OK now except shutdown, it seems
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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2659fd6f66
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Android work. Make the Android OpenGL exit prodecure make more sense
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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b62572a78f
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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bfab820947
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Merge some functions
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2023-01-30 11:24:53 +01:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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b4507cd5cc
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Make a lot more code VR build for all platforms
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2022-11-06 14:36:51 +01:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Henrik Rydgård
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aa51bfd1ef
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
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Lubos
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be2613d495
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OpenXR - Move VR passes count calculation
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2022-10-17 19:07:27 +02:00 |
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Lubos
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bf14ca84d3
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OpenXR - Revision of VR rendering
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2022-10-08 14:38:49 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Lubos
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3331fedab7
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OpenXR - Better variable/methods naming
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2022-09-15 00:03:41 +02:00 |
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Lubos
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0c2d47d74d
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OpenXR - Add code comments
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2022-09-14 23:23:28 +02:00 |
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Lubos
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57ef2bb0d5
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OpenXR - Ensure the head pose is locked during frame rendering
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2022-09-14 20:36:33 +02:00 |
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Lubos
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0e4f93d200
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OpenXR - Fixing FOV better
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2022-09-05 18:15:31 +02:00 |
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Lubos
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2195f4b2e7
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OpenXR - Mismatched call order fixed
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2022-09-04 14:08:03 +02:00 |
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Lubos
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fb875b94de
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OpenXR - Multipass rendering fixed
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2022-09-04 14:01:17 +02:00 |
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Lubos
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1df1d79b9e
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OpenXR - Stereo without multiview added
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2022-09-04 12:36:52 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Lubos
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af011c2cc9
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OpenXR - Step closer to identify multiview FBO issue
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2022-08-19 21:19:59 +02:00 |
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Lubos
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98f726af3b
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OpenXR - Use OpenGL ES 3 and ensure FBO pair calls
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2022-08-19 16:59:39 +02:00 |
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Lubos
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43bd9b9086
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-15 17:23:57 +02:00 |
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Lubos
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70c4781feb
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OpenXR - Option to set canvas distance added
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2022-08-15 17:19:42 +02:00 |
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Lubos
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428145c4b9
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OpenXR - 2D mode hack mappable (using screen keycode)
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2022-08-15 16:53:00 +02:00 |
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Lubos
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47349b2c0d
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Merge branch 'master' into feature_openxr_stereo
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2022-08-14 16:51:09 +02:00 |
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Lubos
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e76a68666a
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OpenXR - Config for stereoscopic vision added
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2022-08-14 12:02:51 +02:00 |
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Unknown W. Brackets
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a6804c96bd
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GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
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2022-08-13 12:43:14 -07:00 |
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Lubos
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c00fea1b22
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Merge branch 'master' into feature_openxr_6dof
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2022-08-07 20:33:14 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Henrik Rydgård
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77535c8132
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Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
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2022-08-06 23:54:03 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Lubos
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2103874c0f
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OpenXR - Estimate world unit scale
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2022-08-01 19:28:50 +02:00 |
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Henrik Rydgård
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e1956b47a0
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Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
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2022-08-01 08:35:43 +02:00 |
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Lubos
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e6b14cb473
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OpenXR - 6DoF head movement support added
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2022-07-31 20:05:08 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Lubos
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60d8a102f9
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OpenXR - Switching between 2D/VR fixed
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2022-07-29 10:19:11 +02:00 |
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Lubos
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d29b9011db
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OpenXR - VR settings added, better UI detection
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2022-07-27 19:47:11 +02:00 |
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Lubos
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5c95fd244f
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OpenXR - Automatically switch between fullscreen/VR
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2022-07-26 17:20:46 +02:00 |
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Lubos
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8daba0d881
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OpenXR - Finalize VR renderer interface
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2022-07-24 14:14:21 +02:00 |
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Lubos
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553363a5b5
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OpenXR - Rendering into VR framebuffer works
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2022-07-15 15:41:21 +02:00 |
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Unknown W. Brackets
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7f8144494e
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Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8. This should make
it easier to figure out if we ever hit those limits.
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2021-06-12 14:10:57 -07:00 |
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Unknown W. Brackets
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5119d79082
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
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Unknown W. Brackets
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e85a8b0f5b
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
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