Unknown W. Brackets
|
f1afc51994
|
GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
|
2018-09-01 09:41:20 -07:00 |
|
Unknown W. Brackets
|
e6917cccf6
|
Debugger: Add APIs to retrieve render image.
|
2018-06-16 15:33:02 -07:00 |
|
Unknown W. Brackets
|
a0608d7fc5
|
Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
|
2018-06-16 13:57:45 -07:00 |
|
Unknown W. Brackets
|
0ed2c03350
|
GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
|
2018-06-11 14:54:42 -07:00 |
|
Unknown W. Brackets
|
e313a9bf6c
|
Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
|
2018-06-06 05:58:49 -07:00 |
|
Florent Castelli
|
e0ff68b3f6
|
c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
|
2016-10-12 11:32:45 +02:00 |
|
Unknown W. Brackets
|
fa0e88f1b7
|
Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
|
2016-09-25 16:32:18 -07:00 |
|
Unknown W. Brackets
|
c6ffed6484
|
gedbg: Add mechanics to grab CLUT buffer.
|
2016-01-10 09:25:19 -08:00 |
|
Unknown W. Brackets
|
eaf3288304
|
Add debug interface for non-L0 texture preview.
|
2014-06-15 09:30:37 -07:00 |
|
Unknown W. Brackets
|
dad1bf41f7
|
Avoid making FBO copies in the debugger.
When it binds the texture preview. Not needed.
|
2014-06-13 08:35:12 -07:00 |
|
Unknown W. Brackets
|
dc91bf2ca3
|
Move GPU debug step/pause/messages out of Windows/.
|
2013-10-12 10:03:31 -07:00 |
|