Commit graph

11 commits

Author SHA1 Message Date
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c5844c4174 GE Debugger: Add breakpoint symbol for prim count.
This way you can break when a register is changed and prim count is in a
certain range, which can be convenient.
2022-12-02 10:14:36 -08:00
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0a98ac43fa Debugger: Allow currently-invalid memory reference. 2022-10-29 17:43:35 -07:00
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48c39543af GE Debugger: Normalize framebuffer texture preview.
Previously, we would show the render-to-texture with its original
dimensions.  While useful, this skewed the preview coordinates and was
sometimes confusing.  Additionally, depth texturing didn't preview.

This pads and subsets the texture preview so it's the right size.
2022-10-10 21:54:24 -07:00
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f02e6b8e39 GE Debugger: Add some constants to expressions.
Hard to remember, but at least can be copy/pasted.
Allows for things like "alphatest.func == GREATER".
2022-09-11 13:51:10 -07:00
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7d07e4e75d GE Debugger: Add fields to register expressions.
This means a conditional breakpoint can now use, for example,
vtype.through == 1 to check the through mode flag.

No constants, but this makes it easier to get right.  Would be nice to
have an autocomplete of the field names, of course...
2022-09-11 13:09:03 -07:00
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aa377662dd GE Debugger: Provide addrs in breakpoint conds.
Easier to just refer to the full address.
2022-09-11 10:57:04 -07:00
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f14e49a373 GE Debugger: Add conditions to cmd breakpoints. 2022-09-05 17:33:54 -07:00
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f595299fe5 GE Debugger: Allow expressions for goto address. 2022-09-05 17:33:54 -07:00
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28a4057115 GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
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2916298695 gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
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ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00