Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Henrik Rydgård
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deee9f9720
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Unify the Vulkan format definitions / swizzles
To make the next attempt at #14602 easier.
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2021-07-11 11:26:40 +02:00 |
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Henrik Rydgård
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81f0c3a8e4
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Address feedback (except the mailbox refcount)
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2021-06-13 10:16:53 +02:00 |
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Henrik Rydgård
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3be5c7bd9a
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
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Henrik Rydgård
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73871b9b7e
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Implement new thread manager, port stuff to it.
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2021-06-12 13:03:53 +02:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Henrik Rydgård
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886a8b1ac6
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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3162f30158
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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3db69b87d7
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Move ScaleAlways to common code.
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2016-06-19 11:31:43 -07:00 |
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Unknown W. Brackets
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b6778bf4ad
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
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Unknown W. Brackets
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fe4c0e9f5a
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Vulkan: Fix various problems with tex scaling.
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2016-03-26 15:02:09 -07:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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