Henrik Rydgård
239838b6c3
Remove the ability to have multiple search paths for config.
2021-05-30 12:45:12 +02:00
Henrik Rydgård
c803e9fc58
Remove createdPath_ from Config.cpp/h, seems pretty useless.
2021-05-30 11:10:20 +02:00
Henrik Rydgård
0328816870
Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
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Also make currentDirectory a Path, and add support for Path config
parameters.
Buildfixes
More Qt buildfixes
Oops, didn't mean to change zstd ver
2021-05-30 00:49:47 +02:00
Unknown W. Brackets
2558022afe
Config: Move data path settings to Paths.
2021-05-15 11:11:37 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
e2a8c83b9f
UI: Add BG animation for recent games.
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Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
4ef36a7981
Add a setting for choosing background animation.
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Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Unknown W. Brackets
b93e02ad73
Debugger: Ignore small memory info by default.
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The ini can be updated to enable higher resolution data. Allocations are
always at least 0x100, so this is still pretty useful.
2021-03-14 15:10:35 -07:00
Henrik Rydgård
af5637ecc5
Merge pull request #14229 from unknownbrackets/windows-keys
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Windows: Setting for standard/debugger shortcuts
2021-03-03 22:15:55 +01:00
Unknown W. Brackets
595dfd144b
Windows: Setting for standard/debugger shortcuts.
2021-02-27 14:40:02 -08:00
Henrik Rydgård
26eab06886
Add a Storage tab to System Information.
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Add a system property that we can later query to see if we should use
scoped storage adaptations or not.
2021-02-27 11:49:38 +01:00
Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
iota97
a014d7c785
Remember game list scroll
2020-11-23 10:10:20 +01:00
Henrik Rydgård
1640a39de8
Add developer setting "Show on screen messages". Uncheck to hide them.
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Fixes #13682 .
Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
0ee996b2a0
Merge pull request #13520 from shenweip/memStickSize
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Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
ANR2ME
fabcb60c9a
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
2020-10-10 01:00:32 +07:00
shenweip
166035a87b
Simulates memory stick size to get fixed free space.
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Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
iota97
fe86f257b5
Cache 60 FPS requirement
2020-09-15 07:49:01 +02:00
iota97
0c885db052
User chain support
2020-09-13 21:48:00 +02:00
Unknown W. Brackets
e3dd3e597c
Merge pull request #13411 from hrydgard/clear-speedhack-option
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Add option for the clear-fb-on-first-use speedhack.
2020-09-10 22:59:04 -04:00
Henrik Rydgård
406fed7914
Add option for the clear-fb-on-first-use speedhack. See #13295
2020-09-10 23:52:35 +02:00
Unknown W. Brackets
e383b0279f
Plugins: Support for loading game-specific plugins.
2020-09-08 09:12:19 -07:00
Unknown W. Brackets
495996e58b
Windows: Make the instance counter go by 1, 2, 3.
2020-08-18 00:47:22 -07:00
Henrik Rydgård
3fd8f3d86d
Add a setting. Various tweaks to sound triggering.
2020-08-03 12:08:11 +02:00
Unknown W. Brackets
5ff75f4ca8
UI: Add setting for texture upload shader.
2020-08-01 21:28:18 -07:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
ANR2ME
65bc68609c
Added an option to Disable Nagle Algorithm (Enable TCP No Delay)
2020-07-22 23:13:41 +02:00
ANR2ME
b9025b50bd
Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators
2020-07-22 23:13:41 +02:00
ANR2ME
d0045947f1
An attempt to fix socket's behavior inconsistencies across platforms.
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Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
Unknown W. Brackets
4ef63843d2
Display: Allow unthrottle to skip only flipping.
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Before, it either flipped continuously, or forced frameskip on. This
makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse
later. It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård
a722dfe0fb
Formalize "core excpetions" as a concept
2020-07-12 15:25:21 +02:00
Henrik Rydgård
73046239e3
Android: Add option to ignore camera notches when sizing the display.
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This is generally what you want, at least on phones with small notches.
Not sure about the most intuitive polarity and name of the setting.. bit
of a shame to create another setting with a negation. But most people
should probably ignore this.
2020-07-05 22:46:25 +02:00
Henrik Rydgård
177d697a15
Revert "Remove the I/O on Thread option - treat it as always on."
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This reverts commit 9c40381db0
.
2020-07-05 10:37:44 +02:00
iota97
a56e56cf53
Auto switch option
2020-06-04 19:16:25 +02:00
iota97
d79b451188
Allow tilt input on Z instead of X
2020-06-04 19:16:25 +02:00
Unknown W. Brackets
cab31c0118
Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
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Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
6c9eb4764c
Use map for settings
2020-05-16 00:52:38 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
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This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
iota97
d89a858dcd
Rember cheat scroll position
2020-03-26 10:59:08 +01:00
Henrik Rydgård
b0035db2ea
Merge pull request #12756 from iota97/deadzone-skip
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Skip deadzone option on tilt
2020-03-24 12:07:49 +01:00
iota97
4d6fc424cd
Skip deadzone option on tilt
2020-03-23 19:23:30 +01:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
Henrik Rydgård
d385096599
Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
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Should help #9736 , and fixes #12325 .
2020-03-15 17:33:16 +01:00
Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
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And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00