Henrik Rydgård
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c41f875df4
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Remove base/logging.h in a whole lot more places.
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2020-08-15 19:09:00 +02:00 |
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Henrik Rydgård
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b43698a13d
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
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Henrik Rydgård
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73166def93
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Android: Reduce asserts during startup.
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2020-07-28 19:06:29 +02:00 |
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Henrik Rydgård
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47a3bf1dd7
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Step 2 of removing PanicAlert
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2020-07-19 20:34:02 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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21f99259f3
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Eliminate an unnecessary global g_Vulkan.
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2020-07-18 22:50:26 +02:00 |
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Henrik Rydgård
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05ba88d20c
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Windows/Vulkan: Don't destroy the surface during resize, no need.
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2020-07-18 21:43:27 +02:00 |
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Henrik Rydgård
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1897eed9b4
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More buildfixes
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2020-07-18 21:43:13 +02:00 |
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Henrik Rydgård
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e48cb916dd
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Buildfix
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2020-07-18 20:43:47 +02:00 |
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Henrik Rydgård
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697c3b8b36
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Cleanup log output on swapchain/surface recreation.
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2020-07-18 20:35:39 +02:00 |
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Henrik Rydgård
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cd1d73436d
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
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2020-06-22 00:45:05 +02:00 |
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Henrik Rydgård
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fbc4fa5bca
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Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
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2020-06-21 23:04:51 +02:00 |
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Henrik Rydgård
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6532c345c8
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Simplify the validation interface code, bugfixes
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2020-06-21 23:04:51 +02:00 |
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Henrik Rydgård
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1793b65ec1
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Vulkan: Remove support for the old VK_EXT_debug_report extension
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2020-06-21 23:04:51 +02:00 |
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Unknown W. Brackets
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dddaa57392
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Windows: Fix GL reinit on backend switch.
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2020-05-09 12:20:42 -07:00 |
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Unknown W. Brackets
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051a84e9bd
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GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
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2020-03-02 19:21:15 -08:00 |
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Unknown W. Brackets
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bc90faebf7
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D3D9: Allow vsync change at runtime.
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2020-02-29 22:48:58 -08:00 |
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Unknown W. Brackets
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6f86b6fdbe
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D3D11: Respect vsync setting.
Fixes #12493.
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2020-02-29 22:48:58 -08:00 |
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Unknown W. Brackets
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2a3fd05651
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Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.
Should help #10105.
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2020-02-29 22:48:59 -08:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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4f7c23fe79
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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7610220b30
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Vulkan: Prepare for adding a second init path for VulkanContext.
Will eventually be used for libretro.
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2019-09-01 22:21:19 +02:00 |
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Henrik Rydgård
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aff429ee09
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For the non-vulkan backends, zero display rotation settings just to be sure.
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2019-06-24 10:30:32 +02:00 |
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Henrik Rydgård
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33c53eebe9
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D3D11 init: Release pFactory at the appropriate place.
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2019-05-16 00:37:06 +02:00 |
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Henrik Rydgård
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6117e37a14
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D3D11: Also properly check for the no-adapters case.
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2019-05-15 22:58:45 +02:00 |
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Henrik Rydgård
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0320b4961b
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Add a missing error check to the D3D11 device creation. May help #12039?
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2019-05-15 22:55:24 +02:00 |
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driver1998
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21d2008676
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
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driver1998
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7b7dede420
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Fix D3D11 context on Windows ARM Debug
debug layers are not available on ARM32/ARM64 (D3D*SDKLayers.dll not available), so disable it.
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2019-05-05 01:19:16 +08:00 |
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Henrik Rydgård
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8adb0dfd61
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Vulkan validation: INFO level has gotten too spammy, turn it off.
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2019-03-24 11:56:51 +01:00 |
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Unknown W. Brackets
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f2206158b2
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UI: Update more browser links to https://.
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2019-03-03 21:39:21 -08:00 |
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Henrik Rydgård
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0cd3ac06d0
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Avoid trying to create a FileLoader for empty filenames
Assorted cleanup
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2019-02-25 21:35:51 +01:00 |
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Henrik Rydgård
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d91f706206
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Log why the config is being saved (we seem to do it a bit much at times)
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2019-02-23 11:55:44 +01:00 |
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Henrik Rydgard
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478b0b4278
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Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
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2019-02-05 21:31:38 +01:00 |
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Henrik Rydgard
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8e1a5ef3d6
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
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Henrik Rydgard
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f339a0c15b
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VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
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2019-01-31 14:09:21 +01:00 |
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Unknown W. Brackets
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adeca2c3ba
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
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Henrik Rydgård
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429a1fce01
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
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Unknown W. Brackets
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dc54ed6855
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GLES: Add disabled code to run GLES on desktop.
Helps when testing certain extensions, etc.
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2018-10-28 14:29:44 -07:00 |
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Unknown W. Brackets
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7ee4d2d5a1
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UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
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2018-09-30 00:53:21 -07:00 |
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Unknown W. Brackets
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f906fbed35
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Core: Track graphics startup failures and cycle.
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
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2018-09-01 19:59:13 -07:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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238521a297
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Rename device choice config options as requested.
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2018-06-06 10:24:16 +02:00 |
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Henrik Rydgård
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8ee3cd52e8
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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b037efdb55
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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3f7602227c
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Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
This does happen on some fresh Win10 installations.
We really should do something much nicer and more automatic, but that's for later.
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2018-05-03 22:19:07 +02:00 |
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Henrik Rydgård
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513ea72d5d
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OpenGL debug log: Filter out some buffer mapping info from the NV driver
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2018-04-05 12:29:09 +02:00 |
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Henrik Rydgård
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01d81ffa72
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OpenGL: Fix texture wrapping of render targets.
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2018-03-28 11:23:41 +02:00 |
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aliaspider
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54d9406713
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
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Henrik Rydgård
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2a438d6e03
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Fix VSync on Windows. Should fix #10711
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2018-03-12 20:07:31 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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