Henrik Rydgård
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c2a6090c3f
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More D3D9 fixes.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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af4d6e7642
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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b070ed45e9
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Evolve the HLSL and GLSL fragment shader generators even closer together.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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984a4d2641
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Start adding HLSL support to the GLSL shader generator.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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200c25bcc9
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wip
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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2977c56a12
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Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator.
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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fb2ac3a67e
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Additional fixes
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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6055350a2c
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Initial work on fixing tess
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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057fd9f8a3
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Bridge more vertex shader differences
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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22b26ffc09
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Time for the vertex shaders. Set up a test, start eliminating differences.
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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020fb55a65
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Completes the merge, deleting the Vulkan-specific fragment shader generator.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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aea4635d60
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Fix minute differences between the shader generators found by the new tester
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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ef18938aa0
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Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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3d36049b65
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Rename shader generator functions, a bit of moving around and adding an errorString param.
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2020-10-21 23:20:25 +02:00 |
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Henrik Rydgård
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c6f51bbc1e
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
Found a potential error with tesselation without normals already.
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2020-10-21 23:20:15 +02:00 |
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