The Dax
c1fc04ee64
Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button.
2014-07-18 16:58:26 -04:00
Henrik Rydgard
135795a664
Update submodule. Use new text input for mac addresses etc.
2014-07-18 12:07:52 +02:00
Henrik Rydgard
27b4403cae
UI: Use the new "PopupTextInputChoice" for nicknames where available (windows)
2014-07-18 11:05:32 +02:00
Unknown W. Brackets
9903407353
Show option to disable framebuf effects in UI.
2014-07-08 23:57:43 -07:00
Unknown W. Brackets
40ac84e442
Cut down on cached booleans for non-softgpu things.
2014-07-08 23:56:50 -07:00
Henrik Rydgård
fe4246452c
Merge pull request #6455 from thedax/ui-minor
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Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Unknown W. Brackets
95f4341838
Allow changing prescale uv at runtime.
2014-06-28 21:51:25 -07:00
Unknown W. Brackets
1c3b60a8ee
Allow changing software skinning at runtime.
2014-06-28 21:46:43 -07:00
The Dax
bfab461fc4
Hide various UI options related to recent games when iMaxRecents < 0.
2014-06-28 23:44:24 -04:00
Unknown W. Brackets
a0340debd6
Use flags to specify wanted data in gamecache.
2014-06-21 18:24:21 -07:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
The Dax
c54b84aeb3
Oops, restore the deleted stencil test option since we haven't decided its fate yet.
2014-06-16 18:43:22 -04:00
The Dax
f6ee9c77f4
Buildfix.
2014-06-16 14:18:49 -04:00
The Dax
92882b6384
Throw "Disable Alpha Test" into the pile of options to be disabled.
2014-06-16 14:18:49 -04:00
The Dax
f0dc4f7693
Do it for post-processing and resolution too, to be consistent.
2014-06-16 14:18:49 -04:00
The Dax
120e5e8cbe
Disable more stuff, and use cached booleans instead.
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Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax
98ebe26e33
GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
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They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.
Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00
Henrik Rydgard
3e97713d16
Revert "Remove option" (disable alpha test)
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Fixes issue #6286 .
This reverts commit d2ce635bbf
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2014-06-10 23:13:42 +02:00
Unknown W. Brackets
0daaf70ee3
Add UI for realtime sync option.
2014-06-03 01:36:20 -07:00
sum2012
6ed269d16b
Attempt to solve Travis CI build
2014-06-02 18:28:16 +08:00
sum2012
d3c511e793
Use TextView instead of Choice
2014-06-02 18:21:34 +08:00
sum2012
c9219e1d0c
Add missing "F"
2014-06-02 16:40:37 +08:00
sum2012
93827b383d
OSK for network setting for non-windows
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Fix windows 's full screen problem too
2014-06-02 14:15:07 +08:00
raven02
608d43898d
Remove AlphaMaskHack
2014-05-27 22:11:18 +02:00
lioncash
ee520d0974
Fix a typo in GameSettingsScreen
2014-05-27 12:41:55 -04:00
Unknown W. Brackets
ccb0e84631
Oops, forgot to move this, darn it.
2014-05-27 00:39:36 -07:00
Unknown W. Brackets
a70b5abfb9
Allow jit to be enabled/disabled at runtime.
2014-05-27 00:02:51 -07:00
Unknown W. Brackets
b2e66d0b6a
Clear jit when changing "fast memory".
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This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
Henrik Rydgård
548d27e95c
Merge pull request #6133 from sum2012/UI
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Add a network setting and Windows OSK keyboard option
2014-05-26 00:22:43 +02:00
sum2012
22e198962f
Fix translate
2014-05-25 17:47:56 +08:00
sum2012
ce2abe44d0
Add a space
2014-05-25 17:14:07 +08:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
sum2012
9138fec3c1
Add a network setting
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Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
sum2012
9658b3a1b8
Add a Windows OSK keyboard option
2014-05-25 09:26:30 +08:00
Henrik Rydgård
d3ab35673b
Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
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GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård
155dcee5a6
Merge pull request #5975 from raven02/patch-32
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Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
fcaaedebbd
Merge pull request #5951 from raven02/patch-23
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Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
The Dax
e311e6a7b0
Update the alternative speed slider to use the new stepping system.
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Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
The Dax
8320cee1bc
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
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We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax
4fce3e4588
Alt speed slider: Remove the rounding, since native does it automatically. Don't use an integer divide.
2014-05-04 15:44:22 -04:00
The Dax
eacd4c3e19
Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle).
2014-05-03 16:35:36 -04:00
The Dax
1dd10ef536
Switch to a slider for alternative speed, and make its range 5-600%.
2014-05-03 16:26:05 -04:00
The Dax
37fd7a95db
Let desktop SDL builds see the fullscreen option, too. There's no reason they can't.
2014-04-27 16:22:22 -04:00
raven02
eda3d48d53
Switch to low/medium/high audio latency mode
2014-04-27 22:11:26 +08:00
raven02
aa08944528
Medium Quality mode for spline patch
2014-04-26 12:04:26 +08:00
The Dax
847895320d
Don't allow switching between JIT/interpreter when a game is running.
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It doesn't work, anyway.
2014-04-22 00:27:31 -04:00
vnctdj
9b825ffde3
Changed translation category
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"Audio hacks" is not a "Main Setting", it should belong to "Audio".
2014-04-15 23:25:04 +02:00
Henrik Rydgård
45246ad9d3
Merge pull request #5891 from raven02/kill-alpha
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Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf
Remove option
2014-04-16 03:57:57 +08:00
kaienfr
e25bc6908a
Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
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using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00