Commit graph

332 commits

Author SHA1 Message Date
The Dax
c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgard
135795a664 Update submodule. Use new text input for mac addresses etc. 2014-07-18 12:07:52 +02:00
Henrik Rydgard
27b4403cae UI: Use the new "PopupTextInputChoice" for nicknames where available (windows) 2014-07-18 11:05:32 +02:00
Unknown W. Brackets
9903407353 Show option to disable framebuf effects in UI. 2014-07-08 23:57:43 -07:00
Unknown W. Brackets
40ac84e442 Cut down on cached booleans for non-softgpu things. 2014-07-08 23:56:50 -07:00
Henrik Rydgård
fe4246452c Merge pull request #6455 from thedax/ui-minor
Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Unknown W. Brackets
95f4341838 Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
Unknown W. Brackets
1c3b60a8ee Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
The Dax
bfab461fc4 Hide various UI options related to recent games when iMaxRecents < 0. 2014-06-28 23:44:24 -04:00
Unknown W. Brackets
a0340debd6 Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
Sacha
ea17e17ebd Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
The Dax
c54b84aeb3 Oops, restore the deleted stencil test option since we haven't decided its fate yet. 2014-06-16 18:43:22 -04:00
The Dax
f6ee9c77f4 Buildfix. 2014-06-16 14:18:49 -04:00
The Dax
92882b6384 Throw "Disable Alpha Test" into the pile of options to be disabled. 2014-06-16 14:18:49 -04:00
The Dax
f0dc4f7693 Do it for post-processing and resolution too, to be consistent. 2014-06-16 14:18:49 -04:00
The Dax
120e5e8cbe Disable more stuff, and use cached booleans instead.
Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax
98ebe26e33 GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.

Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00
Henrik Rydgard
3e97713d16 Revert "Remove option" (disable alpha test)
Fixes issue #6286.

This reverts commit d2ce635bbf.
2014-06-10 23:13:42 +02:00
Unknown W. Brackets
0daaf70ee3 Add UI for realtime sync option. 2014-06-03 01:36:20 -07:00
sum2012
6ed269d16b Attempt to solve Travis CI build 2014-06-02 18:28:16 +08:00
sum2012
d3c511e793 Use TextView instead of Choice 2014-06-02 18:21:34 +08:00
sum2012
c9219e1d0c Add missing "F" 2014-06-02 16:40:37 +08:00
sum2012
93827b383d OSK for network setting for non-windows
Fix windows 's full screen problem too
2014-06-02 14:15:07 +08:00
raven02
608d43898d Remove AlphaMaskHack 2014-05-27 22:11:18 +02:00
lioncash
ee520d0974 Fix a typo in GameSettingsScreen 2014-05-27 12:41:55 -04:00
Unknown W. Brackets
ccb0e84631 Oops, forgot to move this, darn it. 2014-05-27 00:39:36 -07:00
Unknown W. Brackets
a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
Unknown W. Brackets
b2e66d0b6a Clear jit when changing "fast memory".
This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
Henrik Rydgård
548d27e95c Merge pull request #6133 from sum2012/UI
Add a network setting and Windows OSK keyboard option
2014-05-26 00:22:43 +02:00
sum2012
22e198962f Fix translate 2014-05-25 17:47:56 +08:00
sum2012
ce2abe44d0 Add a space 2014-05-25 17:14:07 +08:00
Henrik Rydgard
90f2d06697 Add setting to enable/disable GPU block transfer 2014-05-25 10:18:14 +02:00
sum2012
9138fec3c1 Add a network setting
Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
sum2012
9658b3a1b8 Add a Windows OSK keyboard option 2014-05-25 09:26:30 +08:00
Henrik Rydgård
d3ab35673b Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård
155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
The Dax
e311e6a7b0 Update the alternative speed slider to use the new stepping system.
Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
The Dax
8320cee1bc GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax
4fce3e4588 Alt speed slider: Remove the rounding, since native does it automatically. Don't use an integer divide. 2014-05-04 15:44:22 -04:00
The Dax
eacd4c3e19 Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle). 2014-05-03 16:35:36 -04:00
The Dax
1dd10ef536 Switch to a slider for alternative speed, and make its range 5-600%. 2014-05-03 16:26:05 -04:00
The Dax
37fd7a95db Let desktop SDL builds see the fullscreen option, too. There's no reason they can't. 2014-04-27 16:22:22 -04:00
raven02
eda3d48d53 Switch to low/medium/high audio latency mode 2014-04-27 22:11:26 +08:00
raven02
aa08944528 Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
The Dax
847895320d Don't allow switching between JIT/interpreter when a game is running.
It doesn't work, anyway.
2014-04-22 00:27:31 -04:00
vnctdj
9b825ffde3 Changed translation category
"Audio hacks" is not a "Main Setting", it should belong to "Audio".
2014-04-15 23:25:04 +02:00
Henrik Rydgård
45246ad9d3 Merge pull request #5891 from raven02/kill-alpha
Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf Remove option 2014-04-16 03:57:57 +08:00
kaienfr
e25bc6908a Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00