Commit graph

8 commits

Author SHA1 Message Date
Unknown W. Brackets
f7b92ebb29 UI: Try to keep button visible while mapping. 2021-08-28 16:29:27 -07:00
Henrik Rydgård
bfee168175 Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch.
Fixes issue with touch on Windows mentioned in #14387

Also includes a warning fix.
2021-04-17 22:34:35 +02:00
Henrik Rydgård
0150dcfd44 Change pointer ID allocation on iOS. Fixes part of #14240
The dialog code checks for touch.id != 0 to decide whether to close.

Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets
1aa7109c04 UI: Lock only if mutating views. 2021-02-21 16:45:31 -08:00
Unknown W. Brackets
3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Unknown W. Brackets
7c72fe7110 UI: Rename Describe() method for logging. 2021-02-21 12:42:56 -08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Renamed from ext/native/ui/ui_screen.cpp (Browse further)