lioncash
19984031f6
These two variables should be unsigned. It doesn't make sense for them to be signed.
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I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.
These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
f2cb19d7ba
Switch OSK to using a std::string buffer.
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Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets
4bc06562d6
Move OSK inputChars to global, fixes release crash.
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Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul
8586bb30b6
Make some vars class members
2012-12-22 19:58:47 +00:00
TMaul
2b177e9b6d
Start making the osk an osk
2012-12-22 18:48:32 +00:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00