Commit graph

360 commits

Author SHA1 Message Date
Henrik Rydgard
b94572e3ba Assorted cleanup 2016-03-13 15:17:31 +01:00
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8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
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da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgard
98dc56116f Add ability to hide items from popup lists 2016-03-06 11:54:38 -08:00
Henrik Rydgard
58b07e00d7 Assorted fixes and cleanups. 2016-03-06 11:46:41 -08:00
Henrik Rydgard
d67b148712 Add math dataconv funcs for packed values. 2016-03-06 11:33:53 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
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ee27d838dd VFS: Only use Windows paths on Windows, cleanup. 2016-02-29 00:36:37 -08:00
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5451334b38 VFS: Support local paths on Windows too.
This fixes cases where local paths are read from, but not within the
registered VFS paths.  For example, save state icons.
2016-02-29 00:24:01 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
5f0553955c Vulkan headers and link library 2016-02-17 22:49:13 +01:00
Henrik Rydgard
8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Henrik Rydgard
2d0295bbb3 Fix another version parsing bug 2016-02-15 19:21:57 +01:00
Henrik Rydgard
eafb39f267 Actually fix the version parsing, oops 2016-02-14 16:34:17 +01:00
Henrik Rydgard
951c79f6c3 Update submodules. 2016-02-14 11:37:29 +01:00
zhyk
3407bd34d2 Add NKCODE_GRAVE(`) translation for Qt & SDL. 2016-02-11 00:54:03 +08:00
Henrik Rydgård
87e96f0fd7 Merge pull request #8574 from zhykzhykzhyk/qtres
Fix resolution issue in Qt on retina display.
2016-02-10 17:32:41 +01:00
Henrik Rydgård
8c36ae0856 Merge pull request #8573 from zhykzhykzhyk/qtaudio
Fix audio lag in Qt without SDL.
2016-02-10 17:32:05 +01:00
zhyk
90895bfcbd Fix resolution issue in Qt on retina display.
Resolves #7729.
2016-02-11 00:26:11 +08:00
zhyk
4aa92e9e0e Add comment 2016-02-11 00:01:09 +08:00
Henrik Rydgard
a258bcfd3f Typo fix. See #8569 2016-02-10 16:48:25 +01:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgård
33b85934cc Merge pull request #8571 from zhykzhykzhyk/master
[Qt] Move definition out from header
2016-02-10 15:35:58 +01:00
zhyk
f43df73ac4 revert unintended reformat 2016-02-10 22:18:57 +08:00
zhyk
462aa5491a move definition out from header 2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3 When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569 2016-02-10 11:48:54 +01:00
Unknown W. Brackets
b2a3b5c7b8 UI: Allow a degree of "pull" in scroll views.
Also, fix a clamp issue that could've shown up for a frame while dragging.
Fixes #8505.
2016-01-25 21:53:41 -08:00
Unknown W. Brackets
8d41664bb1 UI: Fix clipping with margins.
Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
43218ea953 thin3d: Auto gen mips only once per tex. 2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5 thin3d: Enable linear filter after mipmap gen. 2016-01-23 11:18:18 -08:00
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68a6f8186d UI: Avoid scroll to top on tab restore.
Oops, missed this case.

Fixes #7975, savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
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c1812ae7d7 UI: Clamp scroll pos on render.
This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.

We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
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705ab497f2 UI: Oops, use tag for focus too. 2016-01-23 09:20:53 -08:00
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60f00820f8 UI: Move scrollviews to top on hide.
This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
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2176920d5d UI: Disable scroll-to-top on resize of scrollview. 2016-01-23 09:07:14 -08:00
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1318f29c8d UI: Update layout on recreate to focus subviews. 2016-01-23 09:07:13 -08:00
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f26d682e14 UI: Persist the last focused view on resize. 2016-01-23 09:07:13 -08:00
Unknown W. Brackets
78aae01cd4 UI: Allow scroll views to persist their position.
It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
1c2ac798cd UI: Persist selected tab on resize. 2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526 UI: Add a simple means of persisting data. 2016-01-22 22:40:16 -08:00
Henrik Rydgard
2e9e66d5d5 armips buildfix 2016-01-19 20:09:05 +01:00
Munir
e8097de515 update 2016-01-19 10:32:19 +01:00
Munir
ed9aeb4c3a Merge remote-tracking branch 'origin/x64-android-support' 2016-01-18 06:05:46 +01:00
Carlos Estrague
cc169c440e Fix I forgot typo declaration x64_64 android port.
Acording in the usr/include/GLES2/gl2ext.h 

typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Carlos Estrague
76f22aaa46 API changed 2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f fix typo again.
fault copy/past.
2016-01-18 01:11:19 +01:00
Munir
7be2f81544 Initial support x64-android 2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
Henrik Rydgard
b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00