Henrik Rydgård
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809fd6b8fa
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Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
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2020-07-24 00:05:36 +02:00 |
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Unknown W. Brackets
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a37a8ca4f0
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GPU: Add quick method for debugging.
Helps when you want to bail out to the debugger quickly.
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2017-12-24 18:05:44 -08:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Unknown W. Brackets
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2cfe80ccc0
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Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
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2016-05-21 18:32:15 -07:00 |
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Unknown W. Brackets
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916c53c859
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Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
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2016-05-21 17:55:45 -07:00 |
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Unknown W. Brackets
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69756733eb
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Add another GE cmd for skip tex in debugger.
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2015-02-21 18:09:53 -08:00 |
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Unknown W. Brackets
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673f264ef4
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Add a couple more texture-related break cmds.
These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
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2014-05-13 22:38:53 -07:00 |
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Unknown W. Brackets
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72a2ff83ba
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Break on a changed texture only if enabled.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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4b8ace8a10
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Small optimization to make breakpoint checks fast.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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