Commit graph

13 commits

Author SHA1 Message Date
Henrik Rydgård
809fd6b8fa Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
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a37a8ca4f0 GPU: Add quick method for debugging.
Helps when you want to bail out to the debugger quickly.
2017-12-24 18:05:44 -08:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
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2cfe80ccc0 Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
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916c53c859 Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
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69756733eb Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
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673f264ef4 Add a couple more texture-related break cmds.
These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
2014-05-13 22:38:53 -07:00
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72a2ff83ba Break on a changed texture only if enabled. 2013-10-12 10:03:31 -07:00
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d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
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2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
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3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
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4b8ace8a10 Small optimization to make breakpoint checks fast. 2013-10-12 10:03:29 -07:00
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c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00