Henrik Rydgard
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fdea85138c
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Update project files, fix minor issues for VS 2015
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2015-09-06 19:32:15 +02:00 |
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Henrik Rydgard
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d822cbf60b
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
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Henrik Rydgard
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ca512ea06a
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More minor cleanup. Update lang.
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2015-02-03 21:59:36 +01:00 |
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Henrik Rydgard
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9b9d8592db
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Fix calling convention of the d3d9createex function. May help #7421
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2015-02-03 21:27:26 +01:00 |
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Henrik Rydgard
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80d610998d
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Better error checking in D3D9 init
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2015-02-02 09:27:27 +01:00 |
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Henrik Rydgard
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001eda39e0
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Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
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2015-02-01 18:04:50 +01:00 |
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Unknown W. Brackets
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53fb8c3265
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dx9: Avoid a minor leak in loading ex9.
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2015-01-17 18:43:02 -08:00 |
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xebra
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97d9ec1400
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DX9:Fix error handling using DXGetErrorString.
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2014-12-31 00:47:40 +09:00 |
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xebra
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536d2f4dc3
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DX9:Handle remained errors.
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2014-12-30 20:49:35 +09:00 |
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xebra
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2e0352ae17
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DX9:Handle all errors in reset function.
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2014-12-30 20:23:20 +09:00 |
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Unknown W. Brackets
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1a0f537967
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dx9: Avoid triggering reset when size unchanged.
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2014-12-28 13:19:19 -08:00 |
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Unknown W. Brackets
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cb62468fb9
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dx9: Fix a shadowing issue in D3D9_Init().
Oops, wasn't getting the right hWnd before. Somehow my dx9 doesn't care.
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2014-12-27 11:04:15 -08:00 |
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Unknown W. Brackets
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853e81cf03
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dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
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2014-12-27 09:56:21 -08:00 |
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xebra
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ecbc942c55
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DX9:Implement resize back-buffer.
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2014-12-26 01:41:12 +09:00 |
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Unknown W. Brackets
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358462a7f4
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Add a .gitattributes to normalize newlines.
No code changes.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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b97af10a6d
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d3d9: Show error when default shaders fail.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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ae87024a0d
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d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower? Needs more testing.
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2014-09-21 12:35:33 -07:00 |
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Henrik Rydgard
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dda3ca3d5f
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D3D9 init error reporting improved. Use "override" properly in Host.
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2014-09-20 21:55:58 +02:00 |
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Unknown W. Brackets
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937fe0ea57
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d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
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2014-09-14 11:20:59 -07:00 |
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Henrik Rydgård
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cf9a6143ff
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Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
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2014-09-10 09:09:37 +02:00 |
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Henrik Rydgard
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94ad48c32b
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Disable D3D9Ex until we can tune for it.
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2014-09-10 09:08:08 +02:00 |
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Unknown W. Brackets
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22db52dbeb
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d3d: Don't statically import Direct3DCreate9Ex().
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2014-09-09 23:51:24 -07:00 |
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Henrik Rydgard
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422ae62b63
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D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
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2014-09-09 22:28:35 +02:00 |
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Unknown W. Brackets
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9f3deddef6
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d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
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2014-09-07 13:34:14 -07:00 |
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Unknown W. Brackets
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858df90dff
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d3d: Release shaders and fbos on shutdown.
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2014-09-07 13:15:39 -07:00 |
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Henrik Rydgard
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7f4758baae
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Provide more info to thin3d d3d init
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2014-08-23 10:20:57 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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