Commit graph

2355 commits

Author SHA1 Message Date
Unknown W. Brackets
6fad5463d0 GE Debugger: Save tab configuration. 2022-08-14 11:42:04 -07:00
Unknown W. Brackets
2a4443b85e GE Debugger: Cleanup duplicate dlist redraws.
It's still not redrawing properly on resize, but it tries to...
2022-08-14 11:26:37 -07:00
Unknown W. Brackets
8390867019 GE Debugger: Correct tab updating for right panel. 2022-08-14 11:23:56 -07:00
Unknown W. Brackets
6272f3e1d6 GE Debugger: Actually allow swapping tabs. 2022-08-14 10:57:31 -07:00
Unknown W. Brackets
49679c6a50 GE Debugger: Add context menu to control tabs.
Crurent non-functional, but shows up for the correct tab.
2022-08-14 10:20:53 -07:00
Unknown W. Brackets
5958943e23 GE Debugger: Show/hide tabs if empty. 2022-08-14 09:34:01 -07:00
Unknown W. Brackets
2a0f23665f GE Debugger: Track tabs per panel. 2022-08-14 09:23:18 -07:00
Henrik Rydgård
60b2b1db5f Move the display list view to its own column on the right 2022-08-14 11:26:51 +02:00
Henrik Rydgård
5993864d8f Add plain Create method to CtrlDisplayListView 2022-08-14 11:15:07 +02:00
Henrik Rydgård
9c3e00aa08 Add a second set of tabs to the Windows GE debugger. Also reorder stuff. 2022-08-14 10:43:30 +02:00
Unknown W. Brackets
1233d1d376 Reporting: Disable when debugger methods used.
This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Henrik Rydgård
063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård
762e26df83 Windows: Add a simple window message to get the base pointer.
Can be useful for various cheat program hackery. Requested by several,
most recently NABN00B.
2022-07-29 15:49:19 +02:00
Henrik Rydgård
d3d601dced Windows fixes 2022-07-24 13:58:20 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Unknown W. Brackets
6e1457e3bf UWP: Skip pad name lookup. 2022-07-04 19:14:05 -07:00
Unknown W. Brackets
536c050943 Core: Track names of connected pad devices.
Rather than just that it's a pad.  This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Unknown W. Brackets
3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård
858539c5b0
Merge pull request #15402 from unknownbrackets/debugger-highlight
GE Debugger: Highlight changed state values
2022-02-13 21:42:43 +01:00
Unknown W. Brackets
957e15f23a GE Debugger: Highlight changed matrix values. 2022-02-13 10:53:01 -08:00
Unknown W. Brackets
8ffef9dd1e GE Debugger: Highlight changed state values.
This way it's easy to tell while stepping what is different.  Especially
useful in the watch tab.
2022-02-13 10:52:41 -08:00
Unknown W. Brackets
b654ee9d44 Debugger: Allow custom draw and generic lists. 2022-02-13 10:22:38 -08:00
Unknown W. Brackets
ea6c42aafb Debugger: Avoid scroll on breakpoint add. 2022-02-13 07:57:54 -08:00
Unknown W. Brackets
9435938ad9 Debugger: Cleanup some header pollution.
Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Henrik Rydgård
21736d1ab4
Merge pull request #15392 from unknownbrackets/debugger-memview
Make debugger memory search more consistent
2022-02-11 08:39:01 +01:00
Unknown W. Brackets
d1c642982b Debugger: Improve memory search result draw speed. 2022-02-10 20:40:02 -08:00
Unknown W. Brackets
d583720f2b Debugger: Search scratchpad/ram/vram consistently. 2022-02-10 20:39:29 -08:00
Unknown W. Brackets
6064b77356 GE Debugger: Correct icon list cleanup on shutdown. 2022-02-09 20:50:04 -08:00
Unknown W. Brackets
c66619f7c9 GE Debugger: Add filter to skip prim calls.
This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets
459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets
72b2fbf635 GE Debugger: Cleanup right click on state.
Oops, was toggling breakpoint on "Change..." if you right clicked the
icon.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
9f434fa14d GE Debugger: Allow setting secondary values.
This makes it convenient to update the bufw of textures or similar.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
1bb1f34af0 GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4de217d3e4 GE Debugger: Cleanup vertex list redraw.
When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing.  This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
7e814decc7 Headless: Improve total test time on Windows.
This improves it by almost 40%.
2022-01-30 08:27:22 -08:00
Unknown W. Brackets
eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets
b840eec290 GE Debugger: Cut down on primary buttons.
Most of these are not commonly used, and it makes the interface feel a bit
cluttered.
2022-01-22 12:01:10 -08:00
Unknown W. Brackets
a4a72ed7c1 GE Debugger: Add a menu to the GE debugger window.
This will allow adding more features without making the UI a mess.
2022-01-22 12:01:07 -08:00
Cameron Cawley
26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets
a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Unknown W. Brackets
85b7b221be Debugger: Correct delayed symbol listbox updates.
With the dialogs no longer created on start, this message wasn't coming
through.
2021-12-31 09:10:40 -08:00
Unknown W. Brackets
7fe9c4e519 Debugger: Debounce updates to disasm text.
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
045fc0f2b4 Debugger: Never wait inactive on window update.
This blocks the UI, and we always get a message when stepping is actually
active anyway.  More importantly, we PostMessage() debugger state, so we
might've already resumed.
2021-12-12 11:36:06 -08:00
Unknown W. Brackets
db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets
c57e5b081d Debugger: Debounce list control updates. 2021-12-12 11:03:19 -08:00
Unknown W. Brackets
e7e5d031b2 Debugger: Fix crash on ill-timed breakpoint update. 2021-12-12 10:49:38 -08:00
Unknown W. Brackets
de1a6a93d8 Debugger: Debounce redraws using timers. 2021-12-12 10:22:21 -08:00
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets
96c1ae0f12 Debugger: Fix crash on stepping/break. 2021-11-14 09:31:43 -08:00