Commit graph

29 commits

Author SHA1 Message Date
Unknown W. Brackets
b5a2afef76 D3D11: Fix fog in software transform. 2021-10-30 18:24:01 -07:00
Unknown W. Brackets
e688bb2cdf GPU: Correct software transform projection.
Now reading the new fog value.
2021-10-30 18:23:58 -07:00
Unknown W. Brackets
b87451de92 GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00
Unknown W. Brackets
4e5ce403b5 GPU: Process proj matrix in sw transform.
Will need this to properly handle culling and clipping in software
transform.

Temporarily breaks display rotation handling (Vulkan/UWP.)
2021-10-30 18:22:53 -07:00
Unknown W. Brackets
030bfb1fb6
GPU: Fix missing newline in shader. 2021-10-26 06:54:03 -07:00
Henrik Rydgård
906a04f1fd Make sure to not leave cull distance uninitialized in other paths, if we do write to it in some path. 2021-10-26 09:56:38 +02:00
Unknown W. Brackets
275baccc5b GLES: Support GL_APPLE_clip_distance too.
Seems modern Apple mobile chips only support clip.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
33598f2e75 GPU: Support clip and cull distances separately.
Older GL devices, and it seems Apple devices, may not support cull.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
7b00c4a572 GPU: Move Z/W equal hack to bugs from supports.
It's really a bug (might even ideally cap the version?), and we already
have other bugs handled the same way.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
c6a52909f9 D3D11: Support vertex clip/cull planes. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets
1a603fedf5 Vulkan: Cull verts fully outside depth.
Following PSP rules of -1 to 1 pre-viewport Z.  This also enables it for
GLES/OpenGL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
7d00b6ca90 GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
Unknown W. Brackets
2271b41d07 Vulkan: Use clip distance only if supported. 2021-10-12 20:34:42 -07:00
Unknown W. Brackets
273b9a3dc1 Vulkan: Add negative Z clipping. 2021-10-12 20:34:42 -07:00
Unknown W. Brackets
24011c3754 GPU: Correct depth handling for guardband.
This culls based on pre-viewport Z and avoids culling based on the clip
range at negative Z.
2021-10-12 20:34:41 -07:00
Henrik Rydgård
71707b5102 Fix bug in vertex shader generator. See #14260. 2021-03-05 12:32:06 +01:00
Unknown W. Brackets
64484a59e6 GPU: Normalize zero consistently in hw transform. 2021-02-28 00:05:10 -08:00
Henrik Rydgård
294f530cd0 Have the flat shading workaround obey the driver workarounds checkbox 2021-01-31 15:50:19 +01:00
Unknown W. Brackets
a73c15babc GPU: Correct shader gen with weights as floats.
For now, this supports the option.  We should probably just move to
everything being floats, but we already prefer software skinning.

Fixes #13903.
2021-01-10 08:52:28 -08:00
Henrik Rydgård
7de7680416 Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
Henrik Rydgård
7061993c8f VK: Restore the ARM Mali Z hack that got lost in the refactor somehow.
Warning fixes.
2020-12-14 19:54:39 +01:00
Henrik Rydgård
f3ebd6553d Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård
34efa1281b More consistent use of GLSL precision modifiers, now use them in Vulkan too.
Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård
733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
Henrik Rydgård
ce4ee010ac Apparently only MSVC can handle the ambiguity. 2020-11-02 11:45:47 +01:00
Henrik Rydgård
0292d1719d GEDebugger: Use utf-8 internally. 2020-11-02 10:02:52 +01:00
Henrik Rydgård
39b5eb5b3d ShaderWriter, a replacement for the sprintf WRITE macro. 2020-11-02 10:02:52 +01:00
Henrik Rydgård
085900adb5 Fix vertex shader generator bug. Got caught by the new test 2020-11-02 09:03:08 +01:00
Henrik Rydgård
f4ea3ccf22 Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
Renamed from GPU/GLES/VertexShaderGeneratorGLES.cpp (Browse further)