Henrik Rydgård
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a7b7fedc9f
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Cleaup. Add a missing vertex dec func.
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2015-04-06 18:13:45 +02:00 |
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Henrik Rydgård
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4bd95b0cb7
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ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games..
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2015-04-06 18:13:45 +02:00 |
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Henrik Rydgård
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459ba28655
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ARM64: SW skinning runs without crashing but is broken.
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2015-04-06 18:13:44 +02:00 |
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Henrik Rydgård
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f937b4b74b
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ARM64 vtxdec: Basic implementation of the 16-bit color formats
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2015-04-06 18:13:43 +02:00 |
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Henrik Rydgård
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597595f279
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ARM64: Start implementing soft-skinning. Disabled for now, needs work.
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2015-04-06 18:13:43 +02:00 |
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Henrik Rydgård
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a710abb58b
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A bunch more vertex decoder funcs
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2015-04-06 18:13:41 +02:00 |
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Henrik Rydgard
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ff758f58ad
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ARM64: The Return of the Pointer Truncator - The Movie
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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db0fd1042f
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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1e9fdf08c5
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Temporarily disable vertexjit
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2015-04-06 18:13:23 +02:00 |
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Henrik Rydgard
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5496b3d3b1
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ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/
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2015-04-06 18:13:20 +02:00 |
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Henrik Rydgard
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a12e448fb4
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ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube.
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2015-04-06 18:13:18 +02:00 |
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Henrik Rydgard
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b309c83973
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
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