Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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Unknown W. Brackets
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481be1cd34
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Fix GL feature detection.
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2016-01-06 20:26:53 -08:00 |
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Henrik Rydgård
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95822a165d
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Fix Mac build
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2016-01-01 14:40:19 +01:00 |
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Henrik Rydgard
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ae3458ec6e
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Buildfixes linux
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2016-01-01 14:40:17 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Unknown W. Brackets
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267bd0e2f7
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SDL: Avoid dereferencing an invalid iterator.
Might not be a key we know about.
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2015-12-27 12:04:18 -08:00 |
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Unknown W. Brackets
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dcda4967fe
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SDL: Prevent windowevents from triggering keys.
There was no break, unintentional fall-through.
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2015-12-27 12:03:26 -08:00 |
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Unknown W. Brackets
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82e41a1392
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Make sure the config is saved on exit.
May help #7724.
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2015-12-25 19:39:52 -08:00 |
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Henrik Rydgard
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732b1239e7
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Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
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2015-12-17 22:41:50 +01:00 |
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Henrik Rydgård
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437d7b80e3
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Fix window resize/fullscreen ingame on Mac and other SDL builds
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2015-10-25 11:19:41 +01:00 |
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Henrik Rydgard
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3232e46c36
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Make debug build nearly warning free in MSVC 2015
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2015-09-17 22:02:15 +02:00 |
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Unknown W. Brackets
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f279c2a3c2
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Merge remote repo native into ext/native/.
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2015-09-06 12:24:17 -07:00 |
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