Commit graph

4264 commits

Author SHA1 Message Date
Henrik Rydgård
b25ee714c3
Merge pull request #19089 from brad0/openbsd_riscv
Fix building on OpenBSD/riscv64.
2024-04-29 11:15:49 +01:00
Henrik Rydgård
5a0269a09f
Merge pull request #19093 from hrydgard/macos-fix-test-crash
Temporarily disable the JIT_IR unit test on Mac
2024-04-29 11:14:44 +01:00
Henrik Rydgård
8397fd6791 Also disable the GPU JIT tests on ARM64, not applicable 2024-04-29 11:13:35 +02:00
Luboš V
5cb7b7a686
OpenXR - Support for Meta Horizon OS 2024-04-29 07:46:48 +02:00
Brad Smith
59ba9ab973 Fix building on OpenBSD/riscv64.
Unbreak on riscv64, we don't have sys/auxv.h or getauxval().

OpenBSD/riscv64 assumes RV64GC, aka RV64IMAFDC.

Our kernel provides no support for the V extension.
2024-04-27 07:44:37 -04:00
Eric Warmenhoven
e50ca3808a iOS: Update VulkanLoader for MoltenVK 1.2.8-style framework finding 2024-04-19 09:30:43 -04:00
Henrik Rydgård
178147b20a Make asserts work better in headless when running tests on Windows 2024-04-16 22:54:48 +02:00
Henrik Rydgård
6c648a2cdd Use AtracBase instead of Atrac in sceAtrac (so now we can replace it) 2024-04-15 12:50:51 +02:00
Henrik Rydgård
aec3fa99e5
Merge pull request #19032 from GermanAizek/fix-always-false-true
Fixed conditions always false using unsigned type and logical AND 0x0 & 0x4
2024-04-13 11:28:45 +02:00
Henrik Rydgård
71a6372ac5
Merge pull request #19020 from hrydgard/clickable-notifications
Clickable notifications
2024-04-12 16:23:52 +02:00
Herman Semenov
8e580045cd Fixed condition always false using unsigned int and logical AND 0 & 4 2024-04-11 16:56:59 +03:00
Henrik Rydgård
b35b351802 Finally remove the AVCodecContext 2024-04-11 14:50:29 +02:00
Henrik Rydgård
416ba81d20 Remove the channel_layout stuff 2024-04-11 14:39:59 +02:00
Henrik Rydgård
e10b90b718 Switch at3_standalone to C++ to avoid namespace clashes 2024-04-11 14:39:59 +02:00
Henrik Rydgård
91df8ebfda FFT cleanup 2024-04-11 14:39:59 +02:00
Henrik Rydgård
bbb563cc82 More header cleanup 2024-04-11 14:39:59 +02:00
Henrik Rydgård
9c32761a0a Remove fdsp context 2024-04-11 14:39:59 +02:00
Henrik Rydgård
27e28a5952 Remove samplefmt 2024-04-11 14:39:59 +02:00
Henrik Rydgård
202886f750 Delete attributes.h/compat.h, more 2024-04-11 14:39:59 +02:00
Henrik Rydgård
d617aec8c8 Simplify away AVFrame from decoding functions, remove buffer pools 2024-04-11 14:39:59 +02:00
Henrik Rydgård
7d680c9883 Remove AVPacket, more 2024-04-11 14:39:59 +02:00
Henrik Rydgård
08d5de9f4c Remove opt, dict, more 2024-04-11 14:39:59 +02:00
Henrik Rydgård
34afd585c7 Delete all kinds of stuff 2024-04-11 14:39:59 +02:00
Henrik Rydgård
6803775941 Remove option table 2024-04-11 14:39:59 +02:00
Henrik Rydgård
ae736692ef Remove atomics stuff, a lot more 2024-04-11 14:39:59 +02:00
Henrik Rydgård
e94faa4591 Start paring things down 2024-04-11 14:39:59 +02:00
Henrik Rydgård
8fbc4a3379 Ultra-gross hackery, but works! Now, need to pare it down, heavily... 2024-04-11 14:39:59 +02:00
Henrik Rydgård
c902973688 Setup more of the setup 2024-04-11 14:39:59 +02:00
Henrik Rydgård
8d4716cab6 WIP: Add AT3/AT3plus files, get it to compile (though will fail to link if we use it) 2024-04-11 14:39:59 +02:00
Henrik Rydgård
fc58a97024
Merge pull request #19027 from GermanAizek/char-as-param-for-string-methods
Minor optimize methods std::string using param as char with simpler implementation
2024-04-10 17:16:14 +02:00
Herman Semenov
c20cb3f4be Minor optimize methods std::string using param as char with simpler implementation 2024-04-10 17:57:05 +03:00
Henrik Rydgård
6575ba5487 Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
Henrik Rydgård
c6c733a27a Add way to pass data into OSD click callbacks (and a way to free it) 2024-04-10 13:18:30 +02:00
Henrik Rydgård
9b57375b07
Merge pull request #19019 from hrydgard/plugins-on-game-screen
Add option to disable plugin, show list of available plugins on game screen
2024-04-10 13:14:21 +02:00
Henrik Rydgård
862fb951f1 Add support for loading mp3 files as UI sound.
Fixes #18136
2024-04-09 19:15:49 +02:00
Henrik Rydgård
e903287f4c Game info screen: Show list of any plugins that will be loaded on start of the game 2024-04-09 12:55:50 +02:00
Henrik Rydgård
22fa5f787b Optimize some barrier flags down to what's actually necessary. 2024-04-08 09:03:04 +02:00
Henrik Rydgård
b592473416 Vulkan: Add a missing barrier that got lost in the refactor 2024-04-08 09:00:44 +02:00
Henrik Rydgård
036c386b35 More barrier optimizations 2024-04-07 22:20:37 +02:00
Henrik Rydgård
60f350056c Vulkan: Optimize away a barrier in case of no depth buffer 2024-04-07 21:43:06 +02:00
Henrik Rydgård
78c0be3d8a Delete now-unused code 2024-04-07 21:25:04 +02:00
Henrik Rydgård
d949331f67 More use of the auto image layout transition functions 2024-04-07 21:24:25 +02:00
Henrik Rydgård
7769bf06f1 Add a simplified wrapper for Transition*ImageAuto that takes a VKRImage 2024-04-07 21:14:45 +02:00
Henrik Rydgård
3e91095313 Replace the "FromOptimal" layout transitions with auto. This fixes some rendering errors on NV. 2024-04-07 21:14:45 +02:00
Henrik Rydgård
9c4dd32db0 Replace the "ToOptimal" layout transitions with the auto ones 2024-04-07 21:14:45 +02:00
Henrik Rydgård
ada76e30ca Add new capabilities to the auto image layout transition functions 2024-04-07 21:14:45 +02:00
Henrik Rydgård
58fea04b8a Split the auto image layout transition function (color/depth-stencil) 2024-04-07 21:14:45 +02:00
Henrik Rydgård
6ac5a21846 Update the layout from within TransitionImageAuto 2024-04-07 21:14:45 +02:00
Henrik Rydgård
0bdbffd12f Revert minor optimization that needs some more work first 2024-04-07 21:14:45 +02:00
Henrik Rydgård
a66affe5db Delete the function TransitionImageLayout2 2024-04-06 17:12:40 +02:00