Henrik Rydgård
b253225815
Fix another replacer lifecycle issue, causing unnecessary texture invalidation.
2023-03-09 15:03:17 +01:00
Henrik Rydgård
44c4e63753
Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off
2023-03-09 14:43:59 +01:00
Henrik Rydgård
092bbf5eaa
Fix saving of textures
2023-03-09 10:51:15 +01:00
Henrik Rydgård
bda09be109
Texture color format doesn't belong as a per-level property, that's not supported.
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All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
4ba2001479
Replacer: Make the cache data model texture-centric instead of level-centric
2023-03-09 00:10:46 +01:00
Henrik Rydgård
226197f30f
Replace "none_" with nullptr.
2023-03-08 13:17:10 +01:00
Henrik Rydgård
3dc47c7fef
Unify TextureCache ::StartFrame as much as possible.
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Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård
c74f5b2189
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
Henrik Rydgård
49e5460c9c
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
Henrik Rydgård
1b5148bb6c
Remove kinda-duplicate function.
2023-02-24 23:54:04 +01:00
Henrik Rydgård
63c43b90f8
Remove a level of indentation in LoadCLUT
2023-02-05 13:59:16 +01:00
Henrik Rydgård
4427cb4fc3
Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
2023-02-04 23:40:36 +01:00
Henrik Rydgård
62484f01ed
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
Unknown W. Brackets
0f92afb0c1
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
Unknown W. Brackets
e5d67119a8
GPU: Avoid bloom hack on buffers used for depth.
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If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00
Unknown W. Brackets
0b6635c2dc
GLES: Avoid switch-case on older glsl.
2023-01-02 14:57:06 -08:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
b0f93ed8d6
Merge pull request #16535 from hrydgard/minor-fixes
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Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
59ab1374f2
Fix regression in Tactics Ogre - the mipmap level hack broke
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It broke when we introduced the 3D texture support, in #15727
Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175
Some minor initialization fixes, and one potential crash found by static analysis
2022-12-10 11:28:19 +01:00
Henrik Rydgård
3b5770da9b
DXT5 fix
2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27
Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color.
2022-12-09 23:47:39 +01:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
a8939f456a
Remove dead code, validation fix in GE debugger
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See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
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Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Lubos
b41a782fcd
Revert "Centralize ClearCacheNextFrame"
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This reverts commit cbfa4bfc8e
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2022-12-02 14:32:27 +01:00
Henrik Rydgård
e3679df6cf
Fix switching between MSAA levels
2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d
Multisampling groundwork
2022-12-01 22:49:00 +01:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Unknown W. Brackets
9425d0670a
GPU: Prevent decimating CLUT framebuffers.
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Fixes color changing after a few moments in Kurohyo.
2022-11-27 21:24:02 -08:00
Unknown W. Brackets
a7c4258e9f
GPU: Support framebuf depal from rendered CLUT.
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Using a temporary always for simplicity.
2022-11-27 21:16:24 -08:00
Unknown W. Brackets
194c4b0286
TexCache: Support offset in rendered CLUTs.
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We already copy to a temp, so just use that copy to normalize out the
offset. Should even get RECT2LIN correct, but most cases are 1 pixel high
anyway.
2022-11-27 21:15:15 -08:00
Henrik Rydgård
7b154d6895
Don't forget to rebind the framebuffer after copying a framebuffer to CLUT.
2022-11-24 10:12:12 +01:00
Henrik Rydgård
cbfa4bfc8e
Centralize ClearCacheNextFrame
2022-11-21 18:13:13 +01:00
Unknown W. Brackets
585569c2c2
TexCache: Cleanup BGRA flag dirtying.
2022-11-08 20:01:14 -08:00
Unknown W. Brackets
bc53a0d7c4
TexCache: Correct 16->32 for CLUT4 with shift.
2022-11-07 18:41:47 -08:00
Unknown W. Brackets
17f6c00c3c
TexCache: Fix 16->32 colors with CLUT start pos.
2022-11-07 18:34:10 -08:00
Unknown W. Brackets
04cd6c4f7d
TexCache: Align expandClut buffer, cleanup sizes.
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We shouldn't need larger than 2 KB CLUT buffers, since it's actually only
1 KB. We have a hack that allows 2 KB for separate mip map levels.
2022-11-07 18:18:02 -08:00
Henrik Rydgård
95cb358fbf
Change the "Retain changed textures" option into a compat.ini option.
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This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Henrik Rydgård
7d5bb79257
Fix depal texture binding bug
2022-10-27 11:05:59 +02:00
Henrik Rydgård
2a1526c352
Address feedback
2022-10-27 11:05:59 +02:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
269eb55c17
Build/warning fix
2022-10-18 10:48:16 +02:00
Henrik Rydgård
9b8a5d1db3
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
Henrik Rydgård
daca0b2109
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
Henrik Rydgård
e0e29a1556
Merge pull request #16197 from hrydgard/more-uniform-optimization
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More uniform optimization, fixes
2022-10-12 01:00:27 +02:00