Unknown W. Brackets
b0ce9e934e
Split out the GPU vendor and the full detail.
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This way we can sort things more easily.
2013-04-29 00:30:54 -07:00
Unknown W. Brackets
5cea38e405
Reporting: catch information about the GPU.
2013-04-29 00:26:43 -07:00
Unknown W. Brackets
1edbfa3212
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
Henrik Rydgard
6f4ad05582
Remove some unused code, add some stubs to vfpu jit, some cleanup
2013-04-27 19:35:42 +02:00
Unknown W. Brackets
85a23dac63
Avoid framebuffer lookups for repeated prims.
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There are usually many prims per framebuffer. This cuts time spent in
SetRenderFramebuffer() from 1% to 0.13% (although a bit more time in
ExecuteOp, not much.)
2013-04-22 22:04:27 -07:00
Henrik Rydgard
b52d21bd4a
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
2013-04-20 23:37:07 +02:00
Henrik Rydgard
70bb4e1c85
Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
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I hope this doesn't affect other games adversely.
2013-04-20 20:21:12 +02:00
raven02
4a8d3c331a
Consolidate DIRTY_MATAMBIENTALPHA/DIRTY_MATSPECULAR
2013-04-20 22:46:25 +08:00
Henrik Rydgard
e3fb88de68
Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
2013-04-13 21:24:07 +02:00
BeaR
fa3a1fbd52
Add support for spotlights
2013-04-09 18:26:06 +02:00
Unknown W. Brackets
0e0b074ed7
Correct dest stride on GPU block transfer.
2013-04-08 08:36:51 -07:00
Unknown W. Brackets
210c7b1639
Slow down the GPU clock estimate.
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This makes Fat Princess for example much faster.
2013-04-07 17:05:12 -07:00
Henrik Rydgard
5427f20b90
Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
2013-04-07 23:31:04 +02:00
Unknown W. Brackets
cd246d27c3
Count cycles in the GPU, rough guess at timing.
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Doesn't actually do anything yet with the count, though.
2013-04-03 08:10:58 -07:00
raven02
71ede82f6d
Fix in-game flickering in Dissidia Final Fantasy
2013-04-03 06:36:37 +08:00
Unknown W. Brackets
affe91cb3b
Refactor some GPU methods to return errors.
2013-03-31 23:57:03 -07:00
Unknown W. Brackets
0f15a5eae6
Move the pc-management cmds to GPUCommon.
2013-03-31 23:57:02 -07:00
raven02
6396324f57
Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
2013-03-27 18:35:54 +08:00
Henrik Rydgard
b1108f3290
Respect the size of the current FBO when drawing. Some cleanup.
2013-03-16 00:40:37 +01:00
Henrik Rydgard
cf458dba60
gpu: Add support for scissor rectangle
2013-03-15 22:24:16 +01:00
raven02
ec6e45e3bd
Use GL_TRUE for glstate.colorMask.set
2013-03-08 22:13:40 +08:00
Henrik Rydgard
d4603136f0
Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
2013-03-04 22:15:39 +01:00
Henrik Rydgard
4474adee1d
Fix frameskip + unbuffered
2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
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This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets
f2b3d6fb50
Buildfix, should be in GLES.
2013-03-02 13:17:04 -08:00
raven02
65e6b90f7c
Add DirtyUniform(DIRTY_COLORMASK)
2013-02-25 05:59:53 +08:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
Henrik Rydgård
a680bed1d2
Merge pull request #778 from raven02/patch-2
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Fix characters disappearance in Saint Seiya Omega
2013-02-24 02:14:09 -08:00
raven02
24debfd259
Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
2013-02-24 17:50:05 +08:00
Unknown W. Brackets
65467bae1f
Flush on any clutaddr change, even just upper.
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Fixes ClaDun black boxes, wrong colors in game.
2013-02-23 23:25:32 -08:00
raven02
cee27a9db6
Group GE_CMD_CLUTFORMAT
2013-02-24 02:05:06 +08:00
Henrik Rydgard
94bb98d477
Enable color and depth buffer write before clearing.
2013-02-22 22:15:42 +01:00
Henrik Rydgard
44e2a69258
gpu: Clean up "Clear" mode handling.
2013-02-21 21:52:12 +01:00
Henrik Rydgard
7c91802e3c
Add some infrastructure to be used for frameskipping
2013-02-19 00:45:26 +01:00
Henrik Rydgard
f8058e4bae
Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
2013-02-19 00:45:25 +01:00
Xele02
2a6af9b8a3
Add displayList debug dialog
2013-02-17 01:28:43 +01:00
Henrik Rydgard
2301a3b49e
Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
2013-02-15 00:31:39 +01:00
Henrik Rydgard
0982a29293
Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
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The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
Unknown W. Brackets
5a20d9fc2a
Clear vertex cache on savestates.
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Just so it's an easy way. We can remove later when we're sure.
2013-02-12 01:00:52 -08:00
Henrik Rydgard
f0c632131e
Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
2013-02-11 19:03:11 +01:00
Unknown W. Brackets
430139b12a
Minimal revert of the GE-related interrupt changes.
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Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595 .
2013-02-10 02:03:02 -08:00
Henrik Rydgard
5a43f3e0ff
ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP.
2013-02-09 21:25:15 +01:00
Henrik Rydgard
aef2376b34
Merge branch 'master' into framebuffer-texture
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Conflicts:
GPU/GLES/TextureCache.cpp
2013-02-09 21:18:46 +01:00
Henrik Rydgard
ca347da99c
Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
2013-02-09 20:53:32 +01:00
Henrik Rydgard
4868b5041c
Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
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Enable 4x aniso by default, just because. This might be turned into an option later.
2013-02-09 20:21:10 +01:00
Henrik Rydgard
12cccf0cc3
Don't need to flush on GE_CMD_OFFSET.
2013-02-05 18:02:11 +01:00
Henrik Rydgard
bdc467769e
Some shader and vertex format optimizations
2013-02-05 01:37:00 +01:00
Henrik Rydgard
ac7ffa5e03
Merge branch 'master' into framebuffer-texture
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Conflicts:
GPU/GLES/StateMapping.cpp
2013-02-04 23:55:11 +01:00
Henrik Rydgård
edb9cf5c71
Merge pull request #598 from lioncash/master
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Found another check that should be before the other one.
2013-02-04 08:17:59 -08:00
lioncash
5acce242c1
Another 'Check if the number is within range before accessing' array change
2013-02-04 09:36:58 -05:00