Henrik Rydgård
8d6593b92b
Remove compat flag AllowDelayedReadback
2025-01-05 09:18:13 +01:00
Henrik Rydgård
56dd10f283
Fix savestates
2025-01-05 00:00:06 +01:00
Nemoumbra
aae7b187d5
Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat
2025-01-05 01:07:10 +03:00
Nemoumbra
94f4ad200b
Hadooken fixes: sceNetAdhocMatchingSelectTarget, NetAdhocMatching_CancelTargetWithOpt
2025-01-05 00:46:42 +03:00
Nemoumbra
3497ccacb5
Hadooken codestyle fix + cleaned up NetAdhocMatching_Start
2025-01-05 00:08:20 +03:00
Nemoumbra
f7289ff22a
Simplified 2 more matching funcs
2025-01-04 23:52:31 +03:00
Nemoumbra
4f623db57a
Added early returns for actOn{X}Packet funcs
2025-01-04 23:42:39 +03:00
Henrik Rydgård
5a328a8381
Merge pull request #19807 from hrydgard/infra-master
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Rebased WIP: Infrastructure: sceNetInet and sceNetResolver support
2025-01-04 21:20:19 +01:00
Henrik Rydgård
df63e19464
Warning fixes, Windows compat hacks
2025-01-04 20:04:39 +01:00
Henrik Rydgård
f4ee69f7be
Buildfixes
2025-01-04 20:04:35 +01:00
Nemoumbra
110799f09d
Cleaned up broadcastHelloMessage and broadcastPingMessage
2025-01-04 21:08:31 +03:00
Nemoumbra
9f94e035a7
Added early returns for send{X}Packet funcs
2025-01-04 20:29:39 +03:00
White Blood Cell
727203e88f
Move flags and other constants from InetSocket onto SceNetInet.
2025-01-04 18:03:44 +01:00
White Blood Cell
4bc79481da
Translate all input parameters to socket().
2025-01-04 18:03:44 +01:00
White Blood Cell
87de5b6385
Add header to sceNetInet and audit hleLogError calls for SetLastError.
2025-01-04 17:56:58 +01:00
Nemoumbra
9f4f0a4e6a
Brace codestyle fix
2025-01-04 19:55:50 +03:00
White Blood Cell
dfd4b996bf
Implement sceNetInetGetpeername and sceNetInetGetsockname as per anr2mes impl and begin converting ERROR_LOGS into hleLogError + ensuring last error is set.
2025-01-04 17:55:18 +01:00
White Blood Cell
ee0b0fce6c
sceNetInet and sceNetResolver support.
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Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
Henrik Rydgård
abbea9ac05
Restore cache invalidation in CwCheats code
2025-01-04 17:18:23 +01:00
Henrik Rydgård
a0f3963d76
Merge pull request #19797 from Nemoumbra/net-adhoc-split
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Split out Adhoc matching from the main sceNetAdhoc file.
2025-01-04 15:27:48 +01:00
Henrik Rydgård
80b09aa478
Remove unnecessary c_str(), minor cleanup
2025-01-04 13:15:55 +01:00
Henrik Rydgård
af4eb0d053
Osk: Finish moving out the weird strings to PSPOskConstants.cpp
2025-01-04 12:11:12 +01:00
Henrik Rydgård
1b73f68a44
Make PSPOskConstants.cpp not binary anymore
2025-01-04 11:35:54 +01:00
Henrik Rydgård
d04074a542
Atrac3 (not +): Keep decoding even on broken frames.
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Fixes some music in some unofficial game mods, whose music got broken
in 1.18. Was reported through e-mail by Miguel.
2025-01-04 01:11:26 +01:00
Nemoumbra
60e502c259
Restored the order of HLE module registration
2025-01-03 23:33:09 +03:00
Henrik Rydgård
083543cc14
Unrelated logging improvement
2025-01-03 21:14:22 +01:00
Henrik Rydgård
74817c779d
CwCheat: Don't double-check already checked memory pointers
2025-01-03 21:08:26 +01:00
Henrik Rydgård
b6fde72f52
CwCheat: Avoid instruction cache invalidations on reads. Not needed.
2025-01-03 21:08:23 +01:00
Henrik Rydgård
01acd59357
CwCheats: Avoid logspam with some bad cheats. Tag cheat structs with names (sometimes useful for debugging).
2025-01-03 20:55:26 +01:00
Henrik Rydgård
e5d28975fa
Fix playback of mono Atrac3+ tracks in videos
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This is rare, but does occur: #19782
I missed that setChannels could happen late in my refactor (#19033 )
2025-01-03 17:28:29 +01:00
Nemoumbra
96f9749e2e
Split out the matching code from sceNetAdhoc.cpp
2025-01-03 04:59:26 +03:00
Henrik Rydgård
770538dd46
SavedataParam: Sanity check, read from the correct list when logging files.
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See #19795
2025-01-03 00:49:08 +01:00
Henrik Rydgård
6cae2df12d
UWP buildfix
2025-01-02 19:52:51 +01:00
Henrik Rydgård
55aef2afdb
Check file systems for case sensitivity. Avoid running un-needed workarounds.
2025-01-02 18:50:55 +01:00
Henrik Rydgård
92e7a28d98
Fix two edge cases in path mapping on scoped storage.
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Fixes #19788
2025-01-02 17:41:52 +01:00
Nemoumbra
b265b3b994
Added empty sceNetAdhocMatching files
2025-01-02 16:03:37 +03:00
Henrik Rydgård
206d4d1fea
Implement the low-quality depth raster mode, default to it on Android/iOS.
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I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård
bb2b214d5e
Minor FS logging
2024-12-29 09:31:50 +01:00
Henrik Rydgård
8c069917b5
Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification ( #19769 )
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* Remove some old redundant reports
* Fix scissor off by one
* More CrossSIMD
* Move the viewport scale out to the proj matrix
* DepthRaster: Also merge the viewport translation into the projection matrix.
* Depth raster: Do the triangle clipping in batches of 4 triangles
* Cleanup
2024-12-28 10:36:39 +01:00
Nemoumbra
1a1f779ce7
Added memory tags for volatile memory
2024-12-23 21:22:55 +03:00
Henrik Rydgård
03f09aebd7
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
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Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård
c5ad81e3d5
Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
2024-12-21 14:27:53 +01:00
Henrik Rydgård
d5bfc1b5eb
Finish up this cleanup (move _M_SSE compat define out of Common.h)
2024-12-19 16:23:20 +01:00
Henrik Rydgård
e93c80db4e
Cleaning up our SIMD header includes, using the new header
2024-12-19 16:08:48 +01:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
45cf6d423e
Buildfixes
2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00