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596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
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15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
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7a83f8bab5
softgpu: Use vertType prim override for flags.
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These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
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653c036ac8
Debugger: Fix crash in software renderer.
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The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
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d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
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edb79d968f
softgpu: Cache CLUT params in sampler state.
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And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
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c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
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ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
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092b03bd67
softgpu: Move fixed blend factor to draw pix state.
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This is the last of the gstate.
2022-01-15 13:03:11 -08:00
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f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
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aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
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acad2640dd
softgpu: Cache logicOp in draw pixel state.
2022-01-15 13:03:10 -08:00
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f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
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0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00
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e9f3720e20
softgpu: Cache fog color draw pixel state.
2022-01-15 13:03:10 -08:00
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880826bab4
softgpu: Remove disable of cached pixel state.
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That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
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2aa57679fa
softjit: Keep mip S/T calc in SIMD.
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This is only a tiny bit faster, though.
2022-01-03 06:45:10 -08:00
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5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
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355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
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06e954fe2a
samplerjit: Create a separate fetch func.
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This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
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3bc6009158
samplerjit: Refactor sampler ID calculation.
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Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
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476dfdf731
samplerjit: Add more bits for S/T, skip multiply.
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For now, we're not using those other bits yet.
2021-12-27 18:24:37 -08:00
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aec41b34d6
softjit: Reduce ditherMatrix to 8-bit.
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Oops, not sure why I made it 16 bit.
2021-12-01 21:39:29 -08:00
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1f9dc3a568
softjit: Precalculate write mask and dither.
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This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
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876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
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28bc91bd79
softgpu: Add func to tersely name pixel funcs.
2021-11-21 08:23:32 -08:00
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f7a31c992d
softgpu: Use pixel func ID to draw pixels.
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This just reduces reliance on gstate directly, and should help keep things
consistent.
2021-11-20 15:27:04 -08:00
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953200c995
softgpu: Add func to calculate pixel func ID.
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This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00