Unknown W. Brackets
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69f67fa73f
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Debugger: Make version API params optional.
They still have types, so some will fail such as an array.
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2023-05-31 00:01:47 -07:00 |
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Henrik Rydgård
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16bca6fe8b
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Make GAmeSubscriber backward compatible again.
Now it won't break any potential old client that doesn't pass the
fields.
Should have insisted on this.
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2023-05-31 07:51:14 +02:00 |
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Nemoumbra
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7f0828c659
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Added WebsocketClientInfo
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2023-05-27 17:59:45 +03:00 |
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Henrik Rydgård
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d586ec0d5e
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Don't create Host objects except in headless/unittest
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2023-03-25 10:47:01 +01:00 |
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Henrik Rydgård
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dda8635c89
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Move three notifications out of Host
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2023-03-21 13:37:19 +01:00 |
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Henrik Rydgård
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06fcc9ccd7
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Add System_Notify
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2023-03-21 13:37:16 +01:00 |
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Unknown W. Brackets
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753ac95307
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Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
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2022-10-01 18:13:22 -07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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6e128eb510
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Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
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2021-05-30 21:12:30 -07:00 |
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Unknown W. Brackets
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4ce2b64ef7
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Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
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2018-09-01 10:15:22 -07:00 |
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Unknown W. Brackets
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fc8ad3b47b
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json: Optimize writing a bit.
This improves the responsiveness of certain APIs.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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b756d92139
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Debugger: Add version event for future proofing.
Game isn't precisely right, but it's close enough.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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3dac5f2103
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Debugger: Add current game info.
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2018-06-08 06:59:17 -07:00 |
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