Commit graph

13 commits

Author SHA1 Message Date
Unknown W. Brackets
69f67fa73f
Debugger: Make version API params optional.
They still have types, so some will fail such as an array.
2023-05-31 00:01:47 -07:00
Henrik Rydgård
16bca6fe8b Make GAmeSubscriber backward compatible again.
Now it won't break any potential old client that doesn't pass the
fields.

Should have insisted on this.
2023-05-31 07:51:14 +02:00
Nemoumbra
7f0828c659 Added WebsocketClientInfo 2023-05-27 17:59:45 +03:00
Henrik Rydgård
d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård
dda8635c89 Move three notifications out of Host 2023-03-21 13:37:19 +01:00
Henrik Rydgård
06fcc9ccd7 Add System_Notify 2023-03-21 13:37:16 +01:00
Unknown W. Brackets
753ac95307 Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock.  Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
6e128eb510 Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
2021-05-30 21:12:30 -07:00
Unknown W. Brackets
4ce2b64ef7 Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
2018-09-01 10:15:22 -07:00
Unknown W. Brackets
fc8ad3b47b json: Optimize writing a bit.
This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
b756d92139 Debugger: Add version event for future proofing.
Game isn't precisely right, but it's close enough.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00