Commit graph

5649 commits

Author SHA1 Message Date
Henrik Rydgård
9c92978fcc ImGui debugger: assorted work 2024-11-07 11:10:16 +01:00
Henrik Rydgård
d3e9398cb3 Split Core_EnableStepping into Core_Break and Core_Resume 2024-11-03 17:53:42 +01:00
Henrik Rydgård
2e53d2f9f9 NPDRM: Logging cleanup, remove assert (turn into debug assert) 2024-11-01 20:10:23 +01:00
Henrik Rydgård
dc122f8595 ReportScreen: Calculate the disc CRC while filling out the form.
Prevents a temporary hang after the refactor.
2024-10-29 13:01:54 +01:00
Henrik Rydgård
2e85eb5128 More static code analysis fixes 2024-10-28 17:59:06 +01:00
Henrik Rydgård
826e70c131 Increase the hardcoded free space reported by sceIoDevctl to 1.5 GB
Should (mostly) take care of #19539
2024-10-28 10:47:32 +01:00
Henrik Rydgård
c8f7f84627 Add an assert in intr handler 2024-10-25 21:36:05 +02:00
Henrik Rydgård
0af3a87d3f For the release, disable "Use experimental atrac". Doesn't make sense yet. 2024-10-22 11:02:26 +02:00
Henrik Rydgård
41eeb491e7 Replace a few more sprintf with snprintf 2024-10-15 15:45:19 +02:00
Henrik Rydgård
1280fcc581 Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd 2024-10-15 15:30:37 +02:00
Henrik Rydgård
65a088537f Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs
see issue #19528
2024-10-15 15:30:37 +02:00
Henrik Rydgård
e51c58716b Fix minor code issues flagged by PVS-Studio and reported by alphrixus. 2024-10-10 14:10:30 +02:00
Henrik Rydgård
0b34c3ad42
Merge pull request #19485 from hrydgard/misc-fixes
Fix issue with background music when going back to pause screen from game info screen, a couple of other minor issues
2024-09-24 14:20:15 +02:00
Henrik Rydgård
9952c42426 Use message IDs to avoid some repetition of notifications.
Also fixes some awkward English.
2024-09-24 14:02:17 +02:00
Henrik Rydgård
2613745cdd Add mappable devkit-only L2/L3/R2/R3 controls.
Can be used to bring up a debug menu in Castlevania: SOTN, see issue #17464

Could also be used in PPSSPP-specific homebrew, in theory.

Fixes #17464
2024-09-24 10:49:10 +02:00
Henrik Rydgård
c451b41b8b
Merge pull request #19470 from hrydgard/for-based-loop-cpp17
Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
LunaMoo
864a4b38aa
Work around Brothers in Arms speed issue via compat hack (#18513)
Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:51:07 +00:00
Herman Semenov
efa742322b Fixed missing space Core/HLE/proAdhocServer by Unknown W. Brackets <checkins@unknownbrackets.org>
Signed-off-by: Unknown W. Brackets <checkins@unknownbrackets.org>

Co-authored-by: Unknown W. Brackets <checkins@unknownbrackets.org>
2024-09-18 11:10:57 +02:00
Herman Semenov
192650f551 [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-18 11:10:10 +02:00
AdamN
73cf77940d
Merge branch 'master' into adhoc_matching 2024-09-18 07:36:38 +07:00
Henrik Rydgård
9d48e51205
Merge pull request #19467 from hrydgard/german-check-before-delete
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Herman Semenov
3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Henrik Rydgård
6328a4414b Minor logging change 2024-09-17 00:19:58 +02:00
Henrik Rydgård
174f2bc7aa
Merge pull request #19462 from hrydgard/sdl-opengl-cleanup
SDL OpenGL: enable fallback to Vulkan
2024-09-16 13:10:52 +02:00
Henrik Rydgård
99a65f3a0a Implement the fallback path from OpenGL to Vulkan 2024-09-16 12:34:37 +02:00
sum2012
6417a4816d Fix PSP_STDIN and PSP_MIN_FD value
According JPCSP source
bb94cd4f9b/src/jpcsp/HLE/modules/IoFileMgrForUser.java (L171)
Fix #19435
2024-09-15 08:43:36 +08:00
Henrik Rydgård
c7546dfe8d Add compat.ini setting for Sakura-Sou no Pet na Kanojo
See issue #15224
2024-09-10 19:28:49 +02:00
Nemoumbra
b794532a8e Tabulation fix + potential misaligned read fix 2024-08-11 20:20:07 +03:00
Henrik Rydgård
5c368cb965 More buildfixes 2024-07-26 15:22:35 +02:00
Henrik Rydgård
9fb97add3f Bugfixes 2024-07-26 14:22:31 +02:00
Henrik Rydgård
5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård
5d4f413085 Demote a very common log message from ERROR to DEBUG 2024-07-23 22:17:06 +02:00
Henrik Rydgård
5fdff10be5 Minor logging tweak 2024-07-23 22:13:24 +02:00
Henrik Rydgård
aa7fd6979e Disable preloading of function stubs if bPreloadFunctions is off
Fixes #19349. Strange that the game worked at all.

The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård
5939270d2c Log: Split out StdioListener from ConsoleListener, making the second Win32-only. 2024-07-21 13:55:40 +02:00
Henrik Rydgård
a1010e3b2e Add some more checks in sceFont 2024-07-20 10:42:01 +02:00
Henrik Rydgård
30c768a966 sceFont: Improve debug asserts 2024-07-20 10:32:02 +02:00
Henrik Rydgård
a95ead4847 Add a clickable notification if "Dump decrypted EBOOT" is enabled
Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
4582ee692a More logging changes 2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5 Add some new logging to sceUtility to try to figure out the Silent Hill problem 2024-07-16 22:04:41 +02:00
Katharine Chui
d7fd44280a allow binding custom right stick to analog 2024-07-16 16:06:13 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nabile Rahmani
9272f02ba2
Initialise framerate-related variables in __DisplayInit()
This takes into account the user configuration a frame in advance.
2024-07-14 08:21:46 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead 2024-07-14 04:47:26 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
AdamN
c389ede092
Update deleteAllAdhocSockets 2024-06-29 00:57:16 +07:00
AdamN
9e8e43f7b7
Update NetAdhocPtp_Close 2024-06-29 00:46:44 +07:00
AdamN
2222254f3e
Update NetAdhocPdp_Delete 2024-06-29 00:44:51 +07:00
AdamN
6cccb9cb72
add SD_RECEIVE definition 2024-06-29 00:29:15 +07:00