Lubos
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2d88a8284b
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OpenXR - Forgotten file added
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2022-08-03 18:53:18 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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d26e637bb8
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Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
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2022-08-03 13:33:53 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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787de81437
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Lubos
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2103874c0f
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OpenXR - Estimate world unit scale
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2022-08-01 19:28:50 +02:00 |
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Lubos
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aea91bda1d
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OpenXR - Refactor the common math methods
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2022-08-01 17:11:23 +02:00 |
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Henrik Rydgård
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7b7d16d2fb
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D3D9 fix
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2022-08-01 12:11:42 +02:00 |
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Henrik Rydgård
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e1956b47a0
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Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
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2022-08-01 08:35:43 +02:00 |
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Lubos
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e6b14cb473
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OpenXR - 6DoF head movement support added
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2022-07-31 20:05:08 +02:00 |
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Lubos
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8117f05395
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OpenXR - Renderer support for axis mirror added
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2022-07-31 19:08:47 +02:00 |
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Lubos
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d129870d44
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Merge branch 'master' into feature_openxr_6dof
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2022-07-31 16:37:54 +02:00 |
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Henrik Rydgård
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392d83fb22
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Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
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2022-07-31 16:34:45 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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129f3fe997
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Testfix, cleanup
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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f061eadc04
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Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
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2022-07-31 10:43:47 +02:00 |
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Henrik Rydgård
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3e39f62c3d
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Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
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2022-07-30 11:21:57 +02:00 |
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Henrik Rydgård
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3fc7023d82
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Vulkan stencil fixes
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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a0febce3a9
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Make the D3D9 backend handle stencil state in more similar ways to the others.
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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08c33f8e54
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More thin3d d3d11 fixes
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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e43b5e2081
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thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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4a18629e63
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thin3d: Remove dual sided stencil, not supported by all backends anyway
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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9f1fdc6c02
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Use PrepareBuildTexture from the Vulkan backend too
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2022-07-30 10:45:03 +02:00 |
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Henrik Rydgård
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d0d53091a8
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Change from maxLevel to levelsToLoad, for better readability. Cleanup.
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2022-07-30 10:45:02 +02:00 |
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Henrik Rydgård
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512382c4db
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Merge pull request #15723 from hrydgard/d3d9-state-cache-cleanup
D3D9 state cache cleanup
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2022-07-30 08:51:17 +02:00 |
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Lubos
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60d8a102f9
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OpenXR - Switching between 2D/VR fixed
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2022-07-29 10:19:11 +02:00 |
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Lubos
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d29b9011db
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OpenXR - VR settings added, better UI detection
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2022-07-27 19:47:11 +02:00 |
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Henrik Rydgård
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a44bee6f85
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Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
Fixes #15732. (Split/Second environment mapping problem in the menu).
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2022-07-27 10:59:39 +02:00 |
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Lubos
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e5f17824cd
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Merge branch 'feature_openxr_quest' into feature_openxr_6dof
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2022-07-26 18:06:33 +02:00 |
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Lubos
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89f5038c01
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OpenXR - Move VR folder under Common
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2022-07-26 18:06:08 +02:00 |
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Lubos
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9b8a9d3b32
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Merge branch 'feature_openxr_quest' into feature_openxr_6dof
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2022-07-26 18:00:40 +02:00 |
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Lubos
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c543c8fd52
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Merge branch 'master' into feature_openxr_quest
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2022-07-26 17:22:04 +02:00 |
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Lubos
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5c95fd244f
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OpenXR - Automatically switch between fullscreen/VR
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2022-07-26 17:20:46 +02:00 |
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Henrik Rydgård
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62ded69344
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Switch to using the D3D9 state cache in thin3d, to avoid confusion
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2022-07-24 21:49:03 +02:00 |
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Henrik Rydgård
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16d4545967
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Clarity improvement in dx state cache stencil func
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2022-07-24 21:44:12 +02:00 |
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Henrik Rydgård
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e758506bdb
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Remove unnecessary complexity from the D3D9 state cache
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2022-07-24 21:26:40 +02:00 |
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Lubos
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8f2904ecac
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OpenXR - Default device config added
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2022-07-24 15:38:30 +02:00 |
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Lubos
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8daba0d881
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OpenXR - Finalize VR renderer interface
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2022-07-24 14:14:21 +02:00 |
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Henrik Rydgård
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881cc23965
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Delete some unused code.
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2022-07-24 13:54:04 +02:00 |
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Lubos
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67821ca942
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OpenXR - Controller mapping better
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2022-07-22 18:47:37 +02:00 |
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Henrik Rydgård
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26850d80f0
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Remove a redundant mutex lock in logging.
Really can't see any purpose at all... Weird.
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2022-07-19 16:58:57 +02:00 |
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Henrik Rydgård
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2933ace02f
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Remove log noise
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2022-07-17 23:03:43 +02:00 |
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Henrik Rydgård
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1fd80646cb
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Mali driver bug workaround for driver 32+.
See #15661
Hope this small bias won't break things.
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2022-07-17 22:53:10 +02:00 |
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Lubos
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a08325e52f
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OpenXR - UI scale/resolution fixed
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2022-07-17 14:55:20 +02:00 |
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