Unknown W. Brackets
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a9da3618ba
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Upload the color/stencil buffers on FBO creation.
Fixes pausing or loading a savestate in Star Ocean (previously your
character became invisible until the screen panned.)
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2014-06-17 23:55:09 -07:00 |
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Unknown W. Brackets
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9b12a4893d
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Track framebuffer memory dirty more carefully.
Fixes #6296, Grand Knights History slowdown during battle transition. May
also more correctly identify block transfer downloads.
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2014-06-11 22:21:08 -07:00 |
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Henrik Rydgard
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339c4d7dc3
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Fix a bunch of typos breaking various utility shaders on GLES
Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
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2014-06-09 19:15:45 +02:00 |
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Unknown W. Brackets
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2a2935003d
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Oops, fix stencil upload at non-1x resolutions.
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2014-06-07 00:18:49 -07:00 |
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Unknown W. Brackets
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3021640897
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Correct widths in stencil upload too.
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2014-06-01 21:24:33 -07:00 |
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Unknown W. Brackets
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111b624000
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Oops, this will give the right alpha of course.
Although it may not be exactly the same for 4444/5551.
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2014-06-01 10:26:41 -07:00 |
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Unknown W. Brackets
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c79d0a2e3c
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Correct alpha in stencil upload, avoid blending.
Docs say blending is slower than masking, makes sense.
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2014-06-01 08:47:53 -07:00 |
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Unknown W. Brackets
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66fff0601d
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Upload stencil by bit rather than by value.
Still not the most optimal way, probably, but this was an easy change.
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2014-05-31 21:48:12 -07:00 |
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Unknown W. Brackets
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7c87138915
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Disable the last shader properly.
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2014-05-31 21:48:12 -07:00 |
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Unknown W. Brackets
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21c1c635d8
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Add support for 4444/5551/8888 stencil upload.
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2014-05-31 21:48:11 -07:00 |
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Unknown W. Brackets
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089ee41d9c
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Implement a very basic stencil upload.
This is not fast or efficient, but works.
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2014-05-31 21:48:09 -07:00 |
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