Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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e7ea1da99f
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Vulkan: Swizzle instead of converting colors.
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2016-03-26 15:02:06 -07:00 |
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Henrik Rydgard
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5d19f3dfb8
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Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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