Henrik Rydgard
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a846c4f68f
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More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
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2017-02-08 14:55:03 +01:00 |
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Henrik Rydgard
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768c87ebd3
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Fix another D3D11 bug, still no dice...
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2017-02-08 13:36:20 +01:00 |
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Henrik Rydgard
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fe1b593c15
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DrawContext: Initial implementation of dynamic UBO support
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2017-02-08 12:26:48 +01:00 |
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Henrik Rydgard
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08cebe99fc
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D3D11: Fix a bunch of errors. Still no buffers or drawing.
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2017-02-07 12:12:05 +01:00 |
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Henrik Rydgard
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abc80ae770
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Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
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2017-02-07 11:44:44 +01:00 |
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Henrik Rydgård
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9d5371a8ba
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Thin3d: More rigorous handling of RGBA4444 texture formats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1c337f72bb
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Slightly saner way to choose shaders depending on language. More work needed.
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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b60ad37146
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Remove blend and sampler state presets, they didn't save any code
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2016-12-25 11:37:23 +01:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgard
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d43b3ef73f
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Minor cleanup in thin3d
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2016-12-22 13:25:42 +01:00 |
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Henrik Rydgard
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51bcb02921
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Minor vulkan updates to match the latest SDK/validator
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2016-05-14 16:29:40 +02:00 |
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Unknown W. Brackets
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bdc0dac6c5
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thin3d: Plug leaks in samplers and vk shaders.
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2016-03-21 00:03:34 -07:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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83a5313a06
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More fixes
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Unknown W. Brackets
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05fee24ccf
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thin3d: Add sampler state selection.
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2016-02-13 14:03:43 -08:00 |
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Henrik Rydgard
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01669cbd92
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Hide the "Internal resolution" etc static display unless FPS counter is on.
Seems fairly related and I don't want to add more options.
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2015-11-27 00:17:14 +01:00 |
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Henrik Rydgard
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efde6e44db
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Just a safety check in thin3d texture loading
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2015-11-27 00:17:14 +01:00 |
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Unknown W. Brackets
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f279c2a3c2
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Merge remote repo native into ext/native/.
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2015-09-06 12:24:17 -07:00 |
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