Unknown W. Brackets
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73460f7461
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softgpu: Correct accuracy of MODULATE texfunc.
This matches hardware tests for every value of A * B.
Interesting that it's a different formula than alpha blend.
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2021-12-05 12:06:52 -08:00 |
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Unknown W. Brackets
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891fa8c613
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softgpu: Template away uncommon mip usage.
Improves general case about 10%.
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2021-12-04 15:45:06 -08:00 |
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Unknown W. Brackets
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48e9404419
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softgpu: Remove useless switch by UV gen mode.
They're all handled earlier now, and the switch is on a value & 3, so the
default wasn't even possible.
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2021-12-04 15:45:06 -08:00 |
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Unknown W. Brackets
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823c4adb15
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softgpu: Keep arguments in vectors for sampling.
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2021-12-04 15:45:06 -08:00 |
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Unknown W. Brackets
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96a7554053
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sofjit: Move common types to reg cache header.
This makes it easier to use vectors elsewhere.
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2021-11-28 08:03:15 -08:00 |
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Unknown W. Brackets
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91787e63d9
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softjit: Switch to the __vectorcall convention.
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2021-11-26 08:21:11 -08:00 |
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Unknown W. Brackets
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ce5ae95854
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softgpu: Correct alpha blend subtract on negative.
Oops, we need to subtract signed, but then clamp to unsigned.
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2021-11-25 22:06:48 -08:00 |
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Unknown W. Brackets
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35444b3051
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softgpu: Accurately alpha blend.
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2021-11-25 19:23:41 -08:00 |
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Unknown W. Brackets
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876c8cd368
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softgpu: Fix PixelFuncID size.
Oops, can't use unions in bitfields. Also improve typesafety.
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2021-11-21 09:40:13 -08:00 |
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Unknown W. Brackets
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09dc38080a
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softgpu: Move draw pixel code to separate file.
This separates things better anyway. No major perf impact.
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2021-11-21 08:23:32 -08:00 |
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Henrik Rydgård
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824805ec1e
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Merge pull request #15154 from unknownbrackets/softjit
Use a pixel func ID in software rendering
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2021-11-21 10:50:06 +01:00 |
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Unknown W. Brackets
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e2f0713cc2
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softgpu: Clamp and round fog by mantissa bits.
This matches hardware calculated fog values much better.
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2021-11-20 20:54:52 -08:00 |
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Unknown W. Brackets
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9abf2a4725
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softgpu: Confirm mask doesn't hit stencil REPLACE.
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2021-11-20 18:53:51 -08:00 |
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Unknown W. Brackets
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f7a31c992d
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softgpu: Use pixel func ID to draw pixels.
This just reduces reliance on gstate directly, and should help keep things
consistent.
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2021-11-20 15:27:04 -08:00 |
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Unknown W. Brackets
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b6bdd69572
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softgpu: Clear by dividing out subpixel first.
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2021-11-15 06:26:11 -08:00 |
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Unknown W. Brackets
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f802c3bc6d
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softgpu: Add some comments and cleanup.
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2021-11-15 06:09:12 -08:00 |
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Unknown W. Brackets
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babd63c644
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softgpu: Tune thread minimums better.
Darkstalkers seems more sensitive to these than many other games, this
improves performance more.
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2021-11-14 18:44:30 -08:00 |
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Unknown W. Brackets
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66f635cba0
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sfotgpu: Use threads to apply clears.
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2021-11-14 18:31:46 -08:00 |
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Unknown W. Brackets
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f66e243727
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softgpu: Correct scissor for pixel centers.
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2021-11-07 11:19:41 -08:00 |
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Unknown W. Brackets
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fe440d40e5
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softgpu: Clip full weighted Z without truncating.
In case wsum_recip is nan or similar, we want to make sure we still
properly clip to minz/maxz.
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2021-11-05 21:36:38 -07:00 |
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Unknown W. Brackets
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f03fa2b0b8
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softgpu: Improve accuracy of line drawing.
Needs higher precision to change pixel at the right time.
This makes the lines in Persona 1 look right, see #3871.
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2021-11-04 00:11:09 -07:00 |
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Unknown W. Brackets
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7addc18a6b
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softgpu: Avoid overflow infinite loop.
For certain large values, it would overflow and continue looping
endlessly.
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2021-09-05 23:24:08 -07:00 |
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Henrik Rydgård
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3be5c7bd9a
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
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Henrik Rydgård
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73871b9b7e
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Implement new thread manager, port stuff to it.
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2021-06-12 13:03:53 +02:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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4178f09e57
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Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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2021-03-02 21:49:21 -08:00 |
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Unknown W. Brackets
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fb3ad1df4b
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Replacement: Read in texture filtering overrides.
If you're replacing, you can know more information about linear safety for
tests.
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2021-02-27 17:16:16 -08:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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886a8b1ac6
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
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Henrik Rydgård
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821817e6d4
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
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Henrik Rydgård
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3162f30158
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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cea35007ae
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Always use a linear filter for video, unless forcing NEAREST filtering.
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2020-09-13 16:40:37 +02:00 |
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Unknown W. Brackets
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3055deeba6
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GPU: Fix some case warnings.
Better to avoid the warnings.
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2020-08-19 21:18:44 -07:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Unknown W. Brackets
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1b9440611a
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softgpu: Fix texture overlap.
Mainly happened when we had wide textures and split them up between GPUs.
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2020-05-13 17:53:00 -07:00 |
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Unknown W. Brackets
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f1dfb25427
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softgpu: Correct clear/solid rect BR corner.
The scissor is inclusive, not exclusive.
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2020-03-09 18:57:55 -07:00 |
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Henrik Rydgård
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54823a87cc
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Oops
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2019-10-28 13:13:52 +01:00 |
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Henrik Rydgård
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970adfbcc9
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Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
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2019-10-28 09:33:30 +01:00 |
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Henrik Rydgård
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1966c8fe75
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Fix a backwards check
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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102a70b4a5
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Scissor fix
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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a84f4a0caa
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Even more speed.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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eb53609cb0
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More speed
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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bbbd7f8acc
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Buildfix
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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714f83f614
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Further specialization.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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290e9971a7
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More specialization work.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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2dd7a9aa12
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More darkstalkers work
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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c7f6724f7e
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Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
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2019-10-27 20:54:36 +01:00 |
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Unknown W. Brackets
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7412e13767
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SoftGPU: Implement dithering.
Note: it applies even in 8888, so it can be used as a slight brightness
adjustment.
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2019-05-26 09:52:34 -07:00 |
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Unknown W. Brackets
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0b48c6d066
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SoftGPU: Apply color doubling only to RGB.
Broken in #11379 - accidentally applied to the alpha value. See #11901
for an example where this caused issues with blending.
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2019-03-16 19:40:33 -07:00 |
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Unknown W. Brackets
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0f880696be
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SoftGPU: Respect stencil write mask on test fail.
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2018-12-16 13:13:54 -08:00 |
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