Henrik Rydgård
909fc3d3f9
Merge pull request #5576 from thedax/decryptedEbootDump
...
Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Unknown W. Brackets
4a1c9645e8
Get rid of Memory::GetStruct(), use PSPPointer.
2014-02-27 00:28:57 -08:00
The Dax
3fbf715d78
Fix wrong dump length.
2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
...
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
sum2012
98e952ea6e
Only can use __KernelLoadExec when load BOOT.BIN
2014-02-21 07:14:40 +08:00
sum2012
b8a8cc0049
Update log information - menthion we try __KernelLoadExec
2014-02-21 06:00:41 +08:00
sum2012
8958501acb
Support kernal mode Module
...
Fix #5527
https://github.com/hrydgard/ppsspp/pull/5512/files No need
2014-02-21 05:32:55 +08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
...
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
9cb14cb58b
Add some reporting for module loading params.
...
To see what types of values even get passed...
2014-02-04 23:49:20 -08:00
Ced2911
2c522cda9a
[core] fix some endian bugs
2014-01-26 14:26:27 -08:00
Unknown W. Brackets
a2fa53d5c4
Track modules in the symbol map.
...
This makes it so things don't overlap confusingly, and also so that we can
replace funcs more correctly and sanely.
This is unfortunately a bunch more complicated...
2014-01-25 20:59:53 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
...
May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets
3d75b4e918
Try to implement the unload/stop self module func.
...
A game might call this when it uses multiple modules in a normal, not
crashing, sort of situation.
This may help Killzone Liberation or Resistance.
2014-01-12 13:51:43 -08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
0f3c9ca92f
Implement sceKernelLoadModuleBufferUsbWlan().
2013-12-27 00:28:38 -08:00
Henrik Rydgard
1d2f1efd06
Fix function replacement on ARM
2013-12-18 00:09:08 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
...
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
6432451334
Merge pull request #4864 from unknownbrackets/io-minor
...
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
...
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
sum2012
9b7e5566d1
Add more information for "Not support this patcher"
2013-12-17 05:36:55 +08:00
Unknown W. Brackets
18e2648a27
When importing vars, invalidate jit for HI16 too.
2013-12-14 15:05:56 -08:00
Unknown W. Brackets
1f32720d8f
Return much more correct values for module info.
...
sceKernelQueryModuleInfo() was just completely wrong before.
2013-12-09 00:45:54 -08:00
Henrik Rydgård
89b3fff255
Merge pull request #4722 from pal1000/patch-1
...
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type miss...
2013-12-04 09:22:08 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
...
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
pal1000
d03eed3e48
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch
2013-12-04 17:56:33 +02:00
sum2012
eb5c349c2f
Imp sceKernelGetModuleIdList by CPkmn
2013-12-04 06:28:32 +08:00
sum2012
40d9721e1f
Wrap sceKernelGetModuleIdList
...
maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Unknown W. Brackets
eac8b1a84d
Scan for functions even without a .text section.
...
It's possible this may be wrong, but every game I've seen loads the funcs
in this area. Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
...
Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
Unknown W. Brackets
c2b2b366eb
Don't erase args in sceKernelLoadExec().
...
Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
...
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard
614ec822e8
Let's only bother with symbol loading on the desktop.
2013-10-22 15:14:47 +02:00
Henrik Rydgård
2d331cb8c4
Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
...
This reverts commit 6c3f2155c7
.
2013-10-18 18:08:18 +02:00
Henrik Rydgård
6c3f2155c7
Clear the symbol map in LoadExec. Fixes some hangs on switching games,
...
unclear why.
2013-10-18 14:40:58 +02:00
Kingcom
7f1fca8e74
Check e_ident of elf header
2013-10-05 10:05:55 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
a05c78f8fc
Keep unknown syscall reporting the same.
...
Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets
da0c9a86e5
Invalidate stubs/var imports when writing them.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
00412144c1
Get rid of the bad object errors on shutdown.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
842e972a36
Unresolve function imports, track in loader.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
dde39bd956
Optimize a bit by checking module names.
2013-08-31 17:45:17 -07:00
Unknown W. Brackets
33e001f017
Unexport var symbols when destroying modules.
...
The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in. This should be safer, and hopefully
not slower.
Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets
9311d405e9
Centralize and track imports/exports.
...
So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
kaienfr
a8557ab839
Fix the crash of game "tiger x dragon"
2013-08-31 21:35:24 +02:00