ANR2ME
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a05da1a8c5
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Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
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2020-09-04 13:09:45 +07:00 |
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ANR2ME
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97904d7149
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Fix possible stalled thread when PPSSPP closed down
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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439171fc56
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An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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6a9cf0f575
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An attempt to differentiate adhoc connect, create, and join.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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db3e7d80d9
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Oops we already have local mac stored in context, no longer need to getLocalMac again
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2020-09-04 08:35:40 +07:00 |
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ANR2ME
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5155925516
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Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
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2020-09-04 02:39:00 +07:00 |
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ANR2ME
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d99f55465e
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Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
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2020-09-04 02:39:00 +07:00 |
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ANR2ME
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7083342046
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Avoid using hleLog during a Shutdown
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2020-09-04 02:38:58 +07:00 |
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ANR2ME
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804dd07c93
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An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
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2020-09-04 01:32:15 +07:00 |
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ANR2ME
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405863c579
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An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo.
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2020-09-03 05:27:51 +07:00 |
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ANR2ME
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577209752e
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An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7
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2020-09-03 05:17:44 +07:00 |
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ANR2ME
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ca059bc962
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Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
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2020-09-03 05:17:42 +07:00 |
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ANR2ME
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9c5f02fbf5
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Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
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2020-09-02 21:17:38 +07:00 |
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ANR2ME
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a76a5bdf56
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Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
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2020-09-02 21:17:38 +07:00 |
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sum2012
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f5937d0c6a
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Use >= 0x03080000 instead of 0x0307FFFF
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2020-09-02 20:31:06 +08:00 |
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sum2012
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f13c69a0e1
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Add a check in sceKernelTerminateThread
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3971
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2020-09-02 20:26:45 +08:00 |
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shenweip
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8b5530e626
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Reschedule after resuming thread from suspend.
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2020-09-01 19:10:57 +08:00 |
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sum2012
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000c20ee44
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Add a check in sceKernelTerminateDeleteThread
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3998
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2020-08-30 17:44:17 +08:00 |
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shenweip
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0f45e17f09
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Only clear when initializating kernelMemory and userMemory.
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2020-08-29 19:51:11 +08:00 |
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Henrik Rydgård
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26ba65f385
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Some minor logging improvements that get to tag along the previous commit
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2020-08-22 00:32:51 +02:00 |
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Unknown W. Brackets
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d7fa5928d4
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Kernel: Avoid two different Heap structs.
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2020-08-19 20:56:05 -07:00 |
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ANR2ME
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0298f59fd5
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Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network
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2020-08-19 12:33:20 +07:00 |
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Henrik Rydgård
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0752e7d158
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Merge pull request #13302 from unknownbrackets/net-local
Net: Simplify local IP lookup and cleanup instance counter a bit
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2020-08-18 21:29:29 +02:00 |
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Unknown W. Brackets
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1e2a904fb7
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Audiocodec: Fix warning on older clang.
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2020-08-18 07:21:11 -07:00 |
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sum2012
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3f6c80fb07
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Small mistake in sceKernelExitDeleteThread
oop
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2020-08-18 21:22:12 +08:00 |
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sum2012
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80283d3230
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Add a check in sceKernelExitDeleteThread
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2020-08-18 21:03:45 +08:00 |
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Henrik Rydgård
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d8334ba66f
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Merge pull request #13301 from hrydgard/more-gl-state-leaks
More GL state leak fixing
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2020-08-18 12:58:13 +02:00 |
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Henrik Rydgård
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5313fc5b36
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More work on GL state leaks. Some things really need a redesign.
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2020-08-18 09:18:24 +02:00 |
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Unknown W. Brackets
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4d307be2b2
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Net: Simplify local IP lookup.
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2020-08-17 23:34:29 -07:00 |
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Unknown W. Brackets
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a89840f309
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Net: Cut down on local IP aliasing.
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2020-08-17 23:08:35 -07:00 |
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sum2012
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35c05ef064
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Use ppsspp error name
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2020-08-18 06:42:55 +08:00 |
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sum2012
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dfad6cd479
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oop
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2020-08-17 23:18:12 +08:00 |
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sum2012
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df1f126715
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Fix sceKernelExitThread
fix #13297 fix #9523
According from
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3924
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2020-08-17 23:16:15 +08:00 |
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Henrik Rydgård
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c0dffd56aa
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Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
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2020-08-16 22:38:15 +02:00 |
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Henrik Rydgård
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1ee70c1bcf
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Buildfix
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2020-08-16 15:05:44 +02:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Henrik Rydgård
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80aa527f1a
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Merge pull request #13288 from hrydgard/move-timeutil
Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 23:44:23 +02:00 |
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Henrik Rydgård
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761ea58fb8
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Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake
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2020-08-15 21:35:46 +02:00 |
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Henrik Rydgård
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ccc0331279
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
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Henrik Rydgård
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b43698a13d
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
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Henrik Rydgård
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0fcc0994b4
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Recategorize some logging, in preparation for what's to come.
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2020-08-15 11:51:22 +02:00 |
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sorgts
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a8a1c67df0
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Fix build with clang-cl
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2020-08-13 16:48:48 +02:00 |
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ANR2ME
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bd36b9dff1
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Shows AdHoc and Access Point Connecting... Dialog
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2020-08-13 00:59:50 +07:00 |
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ANR2ME
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8dec09703f
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Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log
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2020-08-13 00:59:50 +07:00 |
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ANR2ME
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2620957aba
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An attempt to simulate a fake PSN authentication on Patapon 3
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2020-08-12 21:16:01 +07:00 |
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ANR2ME
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92db25e486
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Renaming sceNp* NIDs functions to their proper function names.
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2020-08-12 20:27:03 +07:00 |
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Henrik Rydgård
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27c059bf9e
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Really no need to call clear() in the constructor for AudioChannel.
However if this helps #13271, something is very wrong...
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2020-08-12 00:22:54 +02:00 |
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Henrik Rydgård
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14532847c7
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Fix some minor issues found by address-sanitizer on Linux
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2020-08-11 22:28:36 +02:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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1dc5ee424b
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SaveState: Split out Do types to reduce headers.
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2020-08-10 08:03:44 +00:00 |
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